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Analista de Bits | Marvel's Spider-Man Remastered | PC - PS5 - PS4 | Graphics Comparison & FPS Test

PS4
65,56Gb
1080p/30fps

PS5
55,50Gb
Fidelity Mode: 2160p/30fps with IGTI and Ray-Tracing
RT Performance Mode: Dynamic 1440p/60fps with IGTI and Ray-Tracing
Performance Mode: Dynamic 2160p/60fps with IGTI

PC
66,46Gb
2160p with Nvidia RTX 3080 at Max. Settings

- I recommend you to buy Spider-Man Remastered for PC at Instant-Gaming with a 24% discount: https://www.instant-gaming.com/en/11907-buy-marvel-s-spider-man-remastered-pc-game-steam/?igr=analistadebits
- This comparison has been made with the latest software version of the game updated on August 10 and its corresponding Nvidia 516.94 drivers.
- The PC version allows us to adjust FOV, achieving a larger field of view with respect to the console version.
- The game includes the possibility of using IGTI (Insomniac Games Temporal Injection), the same temporal reconstruction technique used in the PS5 version. However, the results are inferior to those offered by DLSS or FSR 2.0.
- Ray Tracing has some inconsistencies in the PC version. Some geometries are not displayed correctly and reflections have more noise than in the PS5 version. During the last few days, Nixxes has dedicated updates to RT, so I do not rule out that these bugs will be fixed in the future.
- FSR 2.0 is a substantial improvement over version 1.0, but still lags behind DLSS in terms of visual quality. This is most noticeable in performance and ultra performance modes.
- On PC there are slight improvements in shading, ambient occlusion and scene texturing at maximum settings.
- The game is very demanding in terms of performance. Without a good processor or the recommended 32Gb of RAM for 4K will cause a very noticeable bottleneck.
- Vsync sometimes did not work properly. Forcing it from the Nvidia control panel can be a good temporary solution.
- Changing graphics settings without restarting the game may negatively affect performance or cause crashes.
- As a curiosity, this is the first time I've seen a game with dynamic DLSS or FSR based on a target framerate.

- Os recomiendo comprar Spider-Man Remastered para PC en Instant-Gaming con un 24% de descuento: https://www.instant-gaming.com/en/11907-buy-marvel-s-spider-man-remastered-pc-game-steam/?igr=analistadebits
- Esta comparativa se ha realizado con la última versión de software del juego actualizada el 10 de agosto y sus correspondientes drivers de Nvidia 516.94.
- La versión de PC nos permite ajustar FOV, logrando un mayor campo de visión con respecto a la versión de consolas.
- El juego incluye la posibilidad de utilizar IGTI (Insomniac Games Temporal Injection), la misma técnica de reconstrucción temporal utilizada en la versión de PS5. Sin embargos, los resultados son inferiores a los que ofrecen DLSS o FSR 2.0.
- El Ray Tracing tiene algunas inconsistencias en la versión de PC. Algunas geometrías no se muestran correctamente y los reflejos tienen más ruido que en la versión de PS5. Durante los últimos días, Nixxes ha dedicado actualizaciones al RT, por lo que no descarto que estos errores sean corregidos en el futuro.
- FSR 2.0 supone una mejora sustancial con respecto a la versión 1.0, pero sigue por debajo de DLSS en términos de calidad visual. Esto se aprecia más en los modos rendimiento y ultra rendimiento.
- En PC hay ligeras mejoras en el sombreado, oclusión ambiental y texturizado del escenario en los settings máximos.
- El juego es muy exigente a nivel de rendimiento. Prescindir de un buen procesador o los 32Gb de RAM recomendados para 4K provocarán un cuello de botella muy apreciable.
- El Vsync en ocasiones no funcionaba correctamente. Forzarlo desde el panel de control de Nvidia puede ser una buena solución temporal.
- Cambiar la configuración gráfica sin reiniciar el juego puede afectar negativamente al rendimiento o provocar crasheos.
- Como curiosidad, es la primera vez que veo un juego con DLSS o FSR dinámico basándose en una tasa de framerate objetivo.
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Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g

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