DOOM 64 | D64D2 - Blood Red Shadows [Cover By DAR] | MAP32 (D64 - MAP31)
Been a while since we had a D64 track (well, technically "Watch Your Rock" was a rockin' take on Blood Red Shadows)!
More spooky noises, but this time we've got some strings and synth strings to give a bit more musicality to things.
For a bit, I thought about whether I wanted to use all normal strings or not. After listening to the original, I decided to keep the low-strings normal. However, for the higher-strings, I decided to go more electronic/synth strings.
I had fun messing around with filters and reverbs again. For the high-strings in particular, I wound up also routing them to an aux channel that I then heavily saturated and reverberated. I also did a lot of volume automation on my layers again. Swelling all those strings for dramatic effect!
Speaking of messing around with a bunch of effects... I realized at one point that I needed to try adding something in the background. Some kind of ambience to fill the space underneath the track.
Had myself a really dumb idea, but I had a good feeling that it would probably work. So, I got my microphone set up, got me a beer, then I hit the record button. Got me 2 minutes of myself drinking, burping, and remarking to myself how dumb this idea was. Saved and then loaded the audio into the project. Reversed it, and pitched it down an octave, threw some effects and reverb on there... and it actually worked out!
Some highlights being at 1:11, what sounds like a reverbed monster roar/rumble was actually the best burp of the recording. 2:21 was me commenting on the first couple of weak burps. Then around 2:40 is the sound of me cracking open the beer.
That's the beauty of sound design and ambience shenanigans, man. You can take the dumbest, and weirdest things, and... it'll just work out in the end. No one would ever know either. Only those of us privy to this silly trivia here in the description will be able to have a chuckle at the fact that we've got spooky beer burps for ambience.
Anyways, hope you all enjoy our last of the spooky/ambient songs in the soundtrack. Up next, we're kicking things into high gear! Can't wait to start working on MAP31's "Dream, Dream Eternal". ~DAR
.OGG DOWNLOAD: https://www.mediafire.com/file/17s8qur5q0bj2vw/DOOM+64+-+Blood+Red+Shadows+[Cover+By+DAR].ogg/file
Originally Composed By Aubrey Hodges
----------------------------------------------------------------------------------------------------
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Follow me at:
(The Den of DAR) Official DISCORD: https://discord.gg/uEAfRWP
SUPPORT / DONATE: https://theofficialdavester2296.wordpress.com/
DAR's Cover-To-Do List: https://docs.google.com/spreadsheets/d/1DowH1EIjiLyeg29cFx-4XOWpr7-bl1Pwb2_OfVaQ1SE/edit?usp=sharing
Facebook: https://www.facebook.com/Davester2296/
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Видео DOOM 64 | D64D2 - Blood Red Shadows [Cover By DAR] | MAP32 (D64 - MAP31) канала Davester2296
More spooky noises, but this time we've got some strings and synth strings to give a bit more musicality to things.
For a bit, I thought about whether I wanted to use all normal strings or not. After listening to the original, I decided to keep the low-strings normal. However, for the higher-strings, I decided to go more electronic/synth strings.
I had fun messing around with filters and reverbs again. For the high-strings in particular, I wound up also routing them to an aux channel that I then heavily saturated and reverberated. I also did a lot of volume automation on my layers again. Swelling all those strings for dramatic effect!
Speaking of messing around with a bunch of effects... I realized at one point that I needed to try adding something in the background. Some kind of ambience to fill the space underneath the track.
Had myself a really dumb idea, but I had a good feeling that it would probably work. So, I got my microphone set up, got me a beer, then I hit the record button. Got me 2 minutes of myself drinking, burping, and remarking to myself how dumb this idea was. Saved and then loaded the audio into the project. Reversed it, and pitched it down an octave, threw some effects and reverb on there... and it actually worked out!
Some highlights being at 1:11, what sounds like a reverbed monster roar/rumble was actually the best burp of the recording. 2:21 was me commenting on the first couple of weak burps. Then around 2:40 is the sound of me cracking open the beer.
That's the beauty of sound design and ambience shenanigans, man. You can take the dumbest, and weirdest things, and... it'll just work out in the end. No one would ever know either. Only those of us privy to this silly trivia here in the description will be able to have a chuckle at the fact that we've got spooky beer burps for ambience.
Anyways, hope you all enjoy our last of the spooky/ambient songs in the soundtrack. Up next, we're kicking things into high gear! Can't wait to start working on MAP31's "Dream, Dream Eternal". ~DAR
.OGG DOWNLOAD: https://www.mediafire.com/file/17s8qur5q0bj2vw/DOOM+64+-+Blood+Red+Shadows+[Cover+By+DAR].ogg/file
Originally Composed By Aubrey Hodges
----------------------------------------------------------------------------------------------------
Make sure to Like, Share, and Subscribe if you enjoyed!
Follow me at:
(The Den of DAR) Official DISCORD: https://discord.gg/uEAfRWP
SUPPORT / DONATE: https://theofficialdavester2296.wordpress.com/
DAR's Cover-To-Do List: https://docs.google.com/spreadsheets/d/1DowH1EIjiLyeg29cFx-4XOWpr7-bl1Pwb2_OfVaQ1SE/edit?usp=sharing
Facebook: https://www.facebook.com/Davester2296/
Twitter: https://twitter.com/Davester2296
Backup Channel: https://www.youtube.com/user/Davester2296
Видео DOOM 64 | D64D2 - Blood Red Shadows [Cover By DAR] | MAP32 (D64 - MAP31) канала Davester2296
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