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Gran Turismo 5 on RPCS3 emulator, rpcs3 v0 0 30 16011 3dbde04d win64 Build

Finally my emulator is very stable and no freezing + no graphics glitches
Older emu builds versions had more bugs, I tweaked a fiew settings from defult to ,custom_configs and the initial freezing/hang did go away.
I used my phone to record it from my TV
Fresh gpu driver, HW used, AMD Ryzen 9 7900 12-Core Processor 3.70 GHz and NV RTX 4080 gpu
DDR5 @-4800 (2400 MHz)

Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU Reservation Busy Waiting Percentage: 0
SPU GETLLAR Busy Waiting Percentage: 100
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: false
Max SPURS Threads: 6
SPU Block Size: Mega
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate SPU Reservations: true
Accurate Cache Line Stores: false
Accurate RSX reservation access: true
RSX FIFO Accuracy: Atomic
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Disabled
XFloat Accuracy: Approximate
Accurate PPU 128-byte Reservation Op Max Length: 0
Stub PPU Traps: 0
Full Width AVX-512: true
PPU LLVM Java Mode Handling: true
Use Accurate DFMA: true
PPU Set Saturation Bit: false
PPU Accurate Non-Java Mode: false
PPU Fixup Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Set FPCC Bits: false
Debug Console Mode: false
Hook static functions: false
Libraries Control:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
TSX Transaction First Limit: 800
TSX Transaction Second Limit: 2000
Clocks scale: 100
SPU Wake-Up Delay: 0
SPU Wake-Up Delay Thread Mask: 63
Max CPU Preempt Count: 0
Allow RSX CPU Preemptions: true
Sleep Timers Accuracy: Usleep Only
Usleep Time Addend: 0
Performance Report Threshold: 500
Enable Performance Report: false
Assume External Debugger: false
VFS:
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Empty /dev_hdd0/tmp/: true
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
Second Frame Limit: 0
MSAA: Auto
Shader Mode: Async Shader Recompiler
Shader Precision: High
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Handle RSX Memory Tiling: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Video Output: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Multithreaded RSX: true
Relaxed ZCULL Sync: false
Force Hardware MSAA Resolve: false
3D Display Mode: Disabled
Debug Program Analyser: false
Accurate ZCULL stats: true
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 150
Anisotropic Filter Override: 0
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 16
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 40
Vblank Rate: 60
Vblank NTSC Fixup: false
DECR memory layout: false
Allow Host GPU Labels: false
Disable MSL Fast Math: false
Output Scaling Mode: FidelityFX Super Resolution
Vulkan:
Adapter: NVIDIA GeForce RTX 4080
Force FIFO present mode: false
Force primitive restart flag: false
Exclusive Fullscreen Mode: Automatic
Asynchronous Texture Streaming 2: false
FidelityFX CAS Sharpening Intensity: 0
Asynchronous Queue Scheduler: Fast
VRAM allocation limit (MB): 65536
Performance Overlay:
Enabled: true
Enable Framerate Graph: false
Enable Frametime Graph: false
Framerate datapoints: 50
Frametime datapoints: 170
Detail level: Minimal
Framerate graph detail level: All
Frametime graph detail level: All
Metrics update interval (ms): 350
Font size (px): 10
Position: Bottom Right
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70

Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0

Видео Gran Turismo 5 on RPCS3 emulator, rpcs3 v0 0 30 16011 3dbde04d win64 Build канала ma6netho
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28 января 2024 г. 8:14:25
00:06:14
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