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(Reupload) Basics of Physics Engines ④: Pendulum Motion using Unity

00:00 Introduction
00:27 Basics of Game Development (Programming)
03:08 Pendulum Swaying Under Gravity
05:53 Pendulum Moved by a Moving Pivot
09:11 Pendulums and Collision Detection
10:31 Why a Skirt Can’t Be Kicked Up?
11:36 Non-Interactive Motion
13:10 In the Case of Games and Animation
14:12 Application: Achieving Interactive Motion
16:53 Ending

※ This video is a re-upload of content originally published on our main channel in April 2024.

At TTS, we are developing advanced technologies to further expand our 3D capabilities and contribute to the industrial field.
This video introduces one of those technologies: the physics engine.
Using pendulum motion created in Unity, we explain how game characters’ pigtails and skirts are animated.
As an application, we also explore the question: “How can we extend skirt-sway animation concepts to robot simulation?”

▼ Presenter
Takashi Kawamoto, Ph.D. (Engineering)
Digital Solutions Division

▼ Related Products
3D Measuring Systems
https://www.tbts.co.jp/product/3d-measuring/

Leica BLK247(LiDAR)
https://www.tbts.co.jp/leica-blk247-introduction/

3D-MeasureVerse
In production

REGALIS Fusion
https://www.tbts.co.jp/product/analysis/regalis-fusion/

PolyWorks|Inspector TM
https://www.tbts.co.jp/product/analysis/polyworks-inspector/

PolyWorks|Modeler TM
https://www.tbts.co.jp/product/reverse-engineering/polyworks-modeler/

3D-Magic Regalis
https://www.tbts.co.jp/product/analysis/3d-magic-regalis/

▼ Links
Tokyo Boeki Techno-System Co., Ltd.
https://www.tbts.co.jp/

TTS Main YouTube Channel
https://www.youtube.com/@tbts_official

▼ Contact / Questions
For technical questions, feedback, or video requests, please use the form below.
https://forms.gle/65gR4z8aYwyxHKUj8

#物理エンジン #unity #physicsengine

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