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iceberg 006. STATIC HOISTING - GameMaker advanced tutorial

Following up on the very first episode of iceberg, this newest episode expands on the idea of Private Methods. In order to implement private methods inside of constructor objects, we first need to understand how static hoisting is handled in GameMaker.

This is the sixth video in a series that covers my custom library: iceberg. Before diving into the more complex topics though, it is necessary to cover some of the basic concepts that will be used throughout the series.

twitch: https://twitch.tv/GentooGames
join the discord: https://discord.gg/Taeqjgg
follow me on twitter: https://twitter.com/GentooGames

song: https://www.youtube.com/watch?v=InUTUet6nns

timestamps:
0:00:00 - intro
0:00:15 - title card
0:00:25 - inventory objects
0:01:33 - static keyword
0:02:33 - private methods
0:03:51 - hoisting
0:05:43 - private methods cont.
0:08:15 - benefits
0:08:56 - tldr
0:09:19 - cope
0:09:45 - outro

Видео iceberg 006. STATIC HOISTING - GameMaker advanced tutorial канала gentoo
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