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Offline Should be the norm building local first apps with CRDTs & Kotlin Multiplatform

In 2026, a loading spinner in the subway isn’t “bad connectivity”. It’s a cloud-first app showing its limits. This talk is about offline-first architecture: write locally first, and treat sync as a background process, not a user-blocking gate.

The hard part is concurrency: Alice edits a to-do offline while Bob checks it off. Who wins? Definitely not “last-write-wins”. We will unpack CRDTs, a data structure designed to merge changes without conflicts and converge reliably. Then we go hands-on with Kotlin Multiplatform by designing a practical local-first architecture, local persistence, a sync engine built around deltas, and the real-world challenges (tombstones, pruning, UI “glitches”). The goal: one robust, shared sync core for Android, iOS, the Web, and apps that stays trustworthy even when the network isn’t.

Видео Offline Should be the norm building local first apps with CRDTs & Kotlin Multiplatform канала Android Makers
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