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Our first immersive 360 Virtual Reality Video Experience! Look around!

Check out Our first immersive 360 VR Video!! Look around! VR! Located in Downtown Toronto, the Flipside is best known for their life-defying stunts and spectacular cinematography. From destroying the newest drones the stunt team and studio work harmoniously to bring you the greatest video content online. As early adopters of technology, the Flipside is the cutting edge when it comes to the sharpest new video techniques. Thank you to ASI for the NEW Insta360 Nano! It plugs right into our iPhones and works great. It's gonna be a blast on our next adventure!

Coming Soon:
Skydiving in 360 - Virtual Reality
Star Wars - 360° Virtual Reality

See Also:
The Purge Trailer - Horror 360º Virtual Reality #360Video #VirtualReality #VR #360

SUBSCRIBE on YouTube for more CRAZY 360 VR videos!!!!
http://www.YouTube.com/Slapmedia

"Virtuality" is not to be confused with Simulated reality.

*Virtual reality (virtual realities VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016 virtual realities either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones.

Some advanced haptic systems in the 2010s now include tactile information, generally known as force feedback in medical, video gaming and military training applications. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA), either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills. The immersive environment can be similar to the real world in order to create a lifelike training, which depict realistic images and sounds of the world, where the normal laws of physics apply (e.g., in flight simulators), or it can differ significantly from reality, such as in VR video games that take place in fantasy settings, where gamers can use fictional magic and telekinesis powers.

The companies working in the virtual reality sector fall broadly into three categories of involvement: hardware (making headsets and input devices specific to VR), software (producing software for interfacing with the hardware or for delivering content to users) and content creation (producing content, whether interactive or passive storylines, games, and artificial worlds, for consumption and exploration with VR hardware).

HMD devices
Carl Zeiss (Carl Zeiss Cinemizer) Facebook (Oculus Rift) Google (Google Cardboard) HTC (HTC Vive) Microsoft (Microsoft HoloLens) Razer (OSVR Hacker Dev Kit) Samsung (Samsung Gear VR) Sony Computer Entertainment (PS VR) Starbreeze Studios (StarVR)

Input devices
Cyberith Virtualizer Intugine Leap Motion Nokia (Nokia OZO camera) Sixense Virtuix Omni ZSpace (company) Software VREAM vorpX Content Framestore iClonen Innervision
Moving Picture Company Reel FX xRes Emerging technologies 360 degree video Augmented reality HoloLens Intel RealSense Magic Leap Mixed reality Companies Google Facebook Apple HTC Valve Samsung Microsoft Intel Campustours Sketchfab Artists Rebecca Allen Maurice Benayoun Sheldon Brown Char Davies David Em Myron Krueger Jaron Lanierm Brenda Laurel Michael Naimark Jeffrey Shaw Nicole Stenger Tamiko Thiel icon Computer Science portal AlloSphere Computer-mediated reality Diorama Extended reality Haptic technology Holographic universe Google Cardboard, 360 video, Oculus Rift, Film, review, rad, HD Camera, Hero Camera, stoked, GoPro 360 virtual reality, VR
Methods of virtual reality Reality–virtuality continuum Virtual body Virtual globe Virtual machining Virtual taste WebVR split screen ps4 vr psvr vrbox ricoh theta s

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Видео Our first immersive 360 Virtual Reality Video Experience! Look around! канала The Flipside
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8 октября 2016 г. 9:37:18
00:02:55
Яндекс.Метрика