Circle Vs Rectangle Collisions (and TransformedView PGEX)
Hello! In this video I look at a really simple and accurate way to statically resolve circle vs rectangle collisions. I also introduce the TransformedView olc::PixelGameEngine Extension.
Live Demo: https://community.onelonecoder.com/members/javidx9/CircleVsRectangle/
Source: https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_CircleVsRect.cpp
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Видео Circle Vs Rectangle Collisions (and TransformedView PGEX) канала javidx9
Live Demo: https://community.onelonecoder.com/members/javidx9/CircleVsRectangle/
Source: https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_CircleVsRect.cpp
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Видео Circle Vs Rectangle Collisions (and TransformedView PGEX) канала javidx9
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