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BOTW Dungeon of Horrors

Obviously a mod. Done by hand in notepad++, no IceSpear. Positional information from botw memory editor's position tab helped to place actors, that, and a lot of testing. (more below)

It doesn't affect the normal function of the area, such as the Stalnox battle, gates, and the switches (which don't work and are forced open during the third part of the challenge). I forgot to show you can't save or warp out once it's started, so I added a clip at the end, and a nicer look at the glowing chests on the elevator pillars.

At the very end I was demonstrating that the sword requires a bloodmoon to respawn, and you can't already possess it - on you, loaded in the area, or in your house. In the original run I messed that up, so I had to cut in from a different run.

And yes, there are a lot of new warp points, including both divine beast warps (the blights can now be fought repeatedly), it's a modest number, as it doesn't include the nearly 70 new area tag locations, such as Hebra Peak (locations have to be visited first, and that's on a different save).

Of note, the boss music isn't actually Bgm, it's played using a SoundTrigger. You can't play Molduga battle music through normal means. By using slink event remapping, that is to find an slink whose sounds are implemented in another slink, and remapping the events that use the former, to use the latter, it's possible to free up existing slinks, and therefore add new sounds/Bgm (you have to change the tracks names with a hex editor). A similar technique was done to "add" the lighting effects for the sword, by remapping the elink for an actor to a different actor's elink that is identical, thus freeing up an elink.

As for cancelling out the existing Bgm, a silent track was played. MusicianSmallBgm was sacrificed, it is identical to MusicianSpotBgm except it's a lower priority than blood moon music, so... it's for Washa's Bluff, in the event you're rushing to the platform at the last minute so the accordion doesn't play over top of it. I solved that by receiving a signal from signalflowchart (an eventflow that runs constantly) to delete the SpotBgm tag during the half hour that blood moon music plays, so that took care of that.
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https://mega.nz/file/4QFkgR6Y#DvSlbrA9P6N_qLUOv9QjEMedTxRWemA39bU-oIyfseU
There are many modifications, not just this dungeon, so it will likely conflict with many mods. Documentation in the notes folder lists most of the changes, and there's plenty of comments in the yml files (unlikely to be of any use unless you're a modder). It's incomplete, but I intend to get back to it.

Видео BOTW Dungeon of Horrors канала Nova77
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15 августа 2020 г. 9:50:03
00:39:17
Яндекс.Метрика