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Create Large Scale Oceans in Blender 2.8

THIS TUTORIAL HAS BEEN UPDATED FOR BLENDER 2.93. PLEASE GO HERE INSTEAD:
https://www.youtube.com/watch?v=n8PSS5HqC-Q

In this tutorial you'll learn how to use the ocean modifier in Blender to generate displacement maps which can then be combined into a custom ocean shader enabling you to render large scale oceans without breaking your computer.

Requirements
Blender 2.80+

Links
Modified HDRI (use any of these links):
https://www.dropbox.com/s/w753siebib8djzc/syferfontein_6d_clear_8k_oceanmod.zip?dl=1
https://gofile.io/?c=eAdvAV

Source HDRI:
https://hdrihaven.com/hdri/?c=skies&h=syferfontein_6d_clear

0:00 Intro
1:12 Setup
2:32 First Ocean Modifier
6:04 Preview shader setup
7:00 HDR setup
10:00 Camera setup
10:55 Baking the ocean
12:38 Scene cleanup
13:21 Ocean render surface
15:04 Render settings
16:26 Subdivision and shader setup
21:32 First test render
23:07 Tiling issue
24:52 Adding flat patches with noise
27:50 Second ocean modifier
29:50 Adding second displacement to shader
33:10 Camera animation
37:30 Final render setup and compositing
40:13 Outro

Видео Create Large Scale Oceans in Blender 2.8 канала Dylan Neill
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24 июля 2019 г. 7:49:10
00:40:48
Яндекс.Метрика