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Making a 2D Platformer with Bevy & Rust - Full Tutorial

#bevy #rustlang #gamedev
This video goes over the full process of creating a 2D platformer controller with the Bevy game engine and the Rust programming language. We will go over how to load tilemaps from the Tiled map editor and also implement a robust grid based collision detection algorithm between the player and the tilemap.

Join my Discord!(can ask questions here):
https://discord.gg/cRba8sDqAy
Source Code: https://github.com/Biped-Potato/bevy_platformer_2d
Tiled Editor: mapeditor.org

Timestamps
0:00 - Intro
0:20 - Tiled Editor Overview
1:14 - Source Code is on Github!
1:28 - Creating a Tilemap with Tiled
3:50 - Project Dependencies
4:55 - Main File
5:25 - Game Plugin
6:35 - Tiled Map Plugin
45:58 - Level Setup Plugin
48:37 - Tiled Object Layer Loading
59:31 - Player Plugin
1:10:53 - Camera Plugin
1:21:41 - AABB Collisions Groundwork
1:31:47 - Tilemap Collisions
1:47:27 - Player Movement Controller
1:54:30 - Atlas/Spritesheet Animation Plugin
2:00:00 - Player Animation Control
2:05:18 - Outro

Music
Marshmellow - Lukrembo
Link : https://youtu.be/y7KYdqVND4o
Biscuit - Lukrembo
Link : https://youtu.be/EtZ2m2Zm3vY
Onion - Lukrembo
Link: https://www.youtube.com/watch?v=KGQNrzqrGqw
Better Days - LAKEY INSPIRED
Link : https://www.youtube.com/watch?v=RXLzvo6kvVQ

Видео Making a 2D Platformer with Bevy & Rust - Full Tutorial канала Biped Potato
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