Punch-Out!! (Wii) - Blindfolded Full-Game Speedrun performed at SGDQ 2019 [1:10:16]
This might be my best speedrunning achievement to pull off at a live GDQ. This run has zero losses or restarts from start to finish, including the bonus Donkey Kong fight at the end. I not only defeated everyone first try, but I beat every opponent in ROUND 1 under marathon pressure!
In this run I mentioned in my video that this was a new PB (personal best) time for me, but this is a non competitive category since I picked it up primarily for my live run at SGDQ, so by a technicality it is also a world record. I just generally don't like advertising world records as such if categories have zero competition, but because I've gotten so many questions about it, I figured I should at least acknowledge it in my description.
This was timed with real time (RTA) during SGDQ, but since I never lost or restarted a fight, this can also technically be timed with the in-game time sum of all the fights in the game. This alternate timing method ends up being a 35:45.45 for in-game timing!
I was thinking of adding fight-by-fight comments, but I figured a better method would be to just add a commentated version later on down the road. I would do it sooner, but my voice is still kind of shot from SGDQ, haha.
Anyways, enjoy!
Видео Punch-Out!! (Wii) - Blindfolded Full-Game Speedrun performed at SGDQ 2019 [1:10:16] канала zallard1
In this run I mentioned in my video that this was a new PB (personal best) time for me, but this is a non competitive category since I picked it up primarily for my live run at SGDQ, so by a technicality it is also a world record. I just generally don't like advertising world records as such if categories have zero competition, but because I've gotten so many questions about it, I figured I should at least acknowledge it in my description.
This was timed with real time (RTA) during SGDQ, but since I never lost or restarted a fight, this can also technically be timed with the in-game time sum of all the fights in the game. This alternate timing method ends up being a 35:45.45 for in-game timing!
I was thinking of adding fight-by-fight comments, but I figured a better method would be to just add a commentated version later on down the road. I would do it sooner, but my voice is still kind of shot from SGDQ, haha.
Anyways, enjoy!
Видео Punch-Out!! (Wii) - Blindfolded Full-Game Speedrun performed at SGDQ 2019 [1:10:16] канала zallard1
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