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Complete Low Poly Car Tutorial - Part 15 - Making our low poly HIGH POLY

In Part 15 of the Complete Low Poly Car Tutorial – Peugeot 205 GTI, we convert our low-resolution car model into a high poly version inside Blender.

This is a crucial step if you want to bake high-quality normal maps, curvature, or AO maps. We’ll go through the key considerations when adding edge bevels, smoothing details, and preparing geometry for baking — without compromising your low poly base.

Whether you're targeting game-ready assets or just a great-looking stylized render, this workflow will take your model to the next level of polish.

What You’ll Learn in This Video:

How to convert a low poly model to high poly in Blender

Using modifiers like bevel and subdivision smartly

Managing smoothing groups and hard edges

Preparing high poly geometry for baking workflows

Maintaining consistency with your low poly mesh

This is Part 15 of a full Blender course where we model, texture, light, render, and animate the iconic Peugeot 205 GTI from scratch.

Join the Discord to get all the free course assets, share your progress, ask questions, and get feedback:
https://discord.gg/Newbqch3NP

You can also access the course files on Patreon (free membership):
https://www.patreon.com/designersoup

Like the video if you're following along.
Questions or feedback? Drop a comment. I'm happy to help.
Subscribe so you don’t miss the second phase:

#BlenderCarTutorial #Peugeot205GTI #LowPolyBlender #BlenderBeginnerCourse #3DModelingCars #BlenderHardSurface #GameAssetModeling #BlenderAnimation

Видео Complete Low Poly Car Tutorial - Part 15 - Making our low poly HIGH POLY канала designersoup
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