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Complete Low Poly Car Tutorial - Part 15 - Making our low poly HIGH POLY
In Part 15 of the Complete Low Poly Car Tutorial – Peugeot 205 GTI, we convert our low-resolution car model into a high poly version inside Blender.
This is a crucial step if you want to bake high-quality normal maps, curvature, or AO maps. We’ll go through the key considerations when adding edge bevels, smoothing details, and preparing geometry for baking — without compromising your low poly base.
Whether you're targeting game-ready assets or just a great-looking stylized render, this workflow will take your model to the next level of polish.
What You’ll Learn in This Video:
How to convert a low poly model to high poly in Blender
Using modifiers like bevel and subdivision smartly
Managing smoothing groups and hard edges
Preparing high poly geometry for baking workflows
Maintaining consistency with your low poly mesh
This is Part 15 of a full Blender course where we model, texture, light, render, and animate the iconic Peugeot 205 GTI from scratch.
Join the Discord to get all the free course assets, share your progress, ask questions, and get feedback:
https://discord.gg/Newbqch3NP
You can also access the course files on Patreon (free membership):
https://www.patreon.com/designersoup
Like the video if you're following along.
Questions or feedback? Drop a comment. I'm happy to help.
Subscribe so you don’t miss the second phase:
#BlenderCarTutorial #Peugeot205GTI #LowPolyBlender #BlenderBeginnerCourse #3DModelingCars #BlenderHardSurface #GameAssetModeling #BlenderAnimation
Видео Complete Low Poly Car Tutorial - Part 15 - Making our low poly HIGH POLY канала designersoup
This is a crucial step if you want to bake high-quality normal maps, curvature, or AO maps. We’ll go through the key considerations when adding edge bevels, smoothing details, and preparing geometry for baking — without compromising your low poly base.
Whether you're targeting game-ready assets or just a great-looking stylized render, this workflow will take your model to the next level of polish.
What You’ll Learn in This Video:
How to convert a low poly model to high poly in Blender
Using modifiers like bevel and subdivision smartly
Managing smoothing groups and hard edges
Preparing high poly geometry for baking workflows
Maintaining consistency with your low poly mesh
This is Part 15 of a full Blender course where we model, texture, light, render, and animate the iconic Peugeot 205 GTI from scratch.
Join the Discord to get all the free course assets, share your progress, ask questions, and get feedback:
https://discord.gg/Newbqch3NP
You can also access the course files on Patreon (free membership):
https://www.patreon.com/designersoup
Like the video if you're following along.
Questions or feedback? Drop a comment. I'm happy to help.
Subscribe so you don’t miss the second phase:
#BlenderCarTutorial #Peugeot205GTI #LowPolyBlender #BlenderBeginnerCourse #3DModelingCars #BlenderHardSurface #GameAssetModeling #BlenderAnimation
Видео Complete Low Poly Car Tutorial - Part 15 - Making our low poly HIGH POLY канала designersoup
blender blender tutorial blender car tutorial blender high poly modeling blender low to high poly convert low poly to high poly blender blender game asset workflow blender car modeling blender high poly car blender car workflow blender detail modeling blender bevel modifier blender car detailing blender hard surface modeling baking normals blender blender 3d tutorial high poly modeling blender blender car series blender mesh smoothing blender donut
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6 сентября 2025 г. 21:00:18
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