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[TAS] CTR: Crash Team Racing in 45:04.34 by AleMastroianni

For more infos on the tasing process look on: http://tasvideos.org/forum/viewtopic.php?t=21998
Most likely if you're wondering why i did something, i explained it in the post

Tasvideos.org publication (encode without commentary or UI):
https://www.youtube.com/watch?v=KtDWcOlR5gc
162098 frames at 59.94 fps is 45.04.34
Rerecord Counts: 146438
Played by AleMastroianni

-What's a TAS?
A TAS, or "Tool Assisted Speedrun" demonstrates the fastest time that a speedrun could be completed without the usual disadvantages of human reaction times, skill, luck and execution. This is achieved by slowing down the game and deciding exactly which buttons are the best to press for each frame. The result is played back at full speed and often looks like perfect and/or superhuman gameplay.

NB: Even if for the lua script I had a mask item seed for boss races, the game wouldn’t let me get it, as in boss races you cannot get masks, ctr would just force another item to be picked up. Mostly x3 rockets.

Played on Bizhawk 2.4.2
CD ID: SCUS-94426
ID HASH: CRC32:68A605C9
Firmware: SCPH-1001.bin
Version: CTR – Crash Team Racing [NTSC-U]

Category Description:
This is CTR: Crash Team Racing Any% Warpless. This means that this category does not include the Battle Mode Warp Glitch which jumps to the credits. Skips are allowed, the goal is to beat Oxide as fast as possible and stop him from (u)turning the earth into a Parking Lot.
TAS – RTA – IGT Timing

These are very different between each other.

- TAS timing starts when booting up the game, ends when press start on the Podium after beating Oxide (last input).
- RTA (Real Time Attack) starts when I confirm the selection of choosing Tiny Tiger as a character and the loading screen takes place. Mainly used in speedruns. I might add this in the future if I find a way to do a proper fds timing estimation.
- IGT (In Game Time) is the sum of all the courses times [26.03.15]
Lua Scripts and Addresses:
Basically every value as far as I know is dynamically allocated in CTR. I used most of the time Lapogne36’s scripts which uses a pointer for the values, making it really easy to check stuff while writing the TAS for reference.
I also used TheRedHotBR and Schwooples lua script for the checkpoint system and track progression, but only in one track: Oxide Station. To pull of the startline glitch I needed to know exactly what was the last known value for the game. Also to check if the progression value correctly overflowed. Also, thanks a lot to TheRedHotBR for helping with some strategies before going into some warps!

There’s also the visual script developed by No More Lasagna and ThunderAxe31. This is a project I initially started to implement a working controller in lua, but they improved it to the best it could be; ThunderAxe31 did the final touches before the submission and implemented the graphical RNG script by Lapogne36 aswell. It was a lot of work and I'm really grateful to both TASers, huge dedication.

NyXx developed the graphics which were implemented in Lasagna/Thunder script in lua. He’s an incredibly talented ctr TASer, who is also an animator. I have nothing but immense respect for Emmanuel, we’ve known each other for years.

Thanks to Korky, for his work on reverse engineering the code on the Modding discord along Niko and the other developers, which helped to understand how RNG works.

And, last but not least, thanks a lot to Spikestuff for the encoding! My laptop just cant take it.

I'm very, very, very grateful to everyone! This TAS would not have been possible without initial lapogne work, he was an inspiration.
Lapogne36: [https://www.youtube.com/user/lapogne36]
Nyxx: [https://www.youtube.com/channel/UCJVIZuxjp-2zRcCTkZpKO4g]
No More Lasagna: [https://www.youtube.com/channel/UC1OLWm47xhKPvyjMIwFSOSA]
ThunderAxe31: [https://www.youtube.com/channel/UClVPTaGA3jrfjEFuwuo_yvQ]
Schwooples: [https://www.youtube.com/channel/UCoMlZ1BLP8_CGWzqIT6GYyQ]
TheRedHotBR: [https://www.youtube.com/user/RedhotbrGamer]
Spikestuff: [https://www.youtube.com/Spikechive]
Korky: [https://korkonica.carrd.co/]
Special Thanks:

Lapogne36, ThunderAxe31, and The8BitBeast for giving me a huge motivation to start this project after looking at their tases.
0:00 Boot start
1:18 Adventure Start
1:44 Crash Cove
3:06 Roo's Tubes
5:06 Mystery Caves
7:41 Sewer Speedway
9:55 Ripper Roo
11:42 Hub Movement 1
12:24 Tiger Temple
14:31 Coco Park
16:28 Papu's Pyramid
17:38 Dingo Canyon
19:44 Papu Papu
20:48 Hub Movement 2
21:22 Blizzard Bluff
23:02 Dragon Mines
24:53 Polar Pass
27:22 Tiny Arena
29:11 Komodo Joe
31:01 Hub Movement 3
31:38 N.Gin Labs
34:21 Cortex Castle
37:00 Hot Air Skyway
39:20 Oxide Station
41:25 Pinstripe
44:02 Nitros Oxide
46:30 Credits

Видео [TAS] CTR: Crash Team Racing in 45:04.34 by AleMastroianni канала Alessandro Mastroianni
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7 июля 2020 г. 12:36:47
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