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Let's Play Sam & Max in The Penal Zone - Part 6 - The Devil's Toy Box + Ending & Credits

Sam & Max managed to get free from their cell the same way they did in their future vision because Skunkape is too shortsighted to take away their teleportation toy, but not everything is going to turn out as planned as Skunkape has also used the future vision and outsmarted Sam & Max by sending them into the Penal Zone with an antimatter bomb. Sam & Max teleport out to Momma Bosco's Lab just as the bomb explodes. The antimatter bomb destroyed the Penal Zone so they have to create a new one with Momma Bosco's invention, a rift generator. The homing beacon is placed on Skunkape and now they have to find power to the rift generator. Skunkape tries to destroy Sam & Max by blasting them on the streets only to create a hole for them to escape. The duo follow a tunnel where they find a couple of mole men worshipping what appears to be an ancient toy box. They also speak of a prophecy featuring Sam & Max and a psychic power induced Armageddon. Sam gets the rift generator working which creates a new Penal Zone that drags Skunkape down to their level, but he hangs onto a pipe. He sees the toy box and proclaims it to be the fabled Devil's Toy Box, a toy box filled with all sorts of Psychic Toys of Power. Sam tricks him into letting go and he's sucked into Penal Zone 2.0. All's well that ends well, right? The Narrator returns to tell us that this is only the beginning of a five chapter tale. He leaves us with a cliffhanger as Sam & Max discover beyond a newly opened hole in the wall a secret room containing what looks like skeletons of themselves.

Видео Let's Play Sam & Max in The Penal Zone - Part 6 - The Devil's Toy Box + Ending & Credits канала God Mode Heroes
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