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Creating a Shrine System in Unreal Engine 5 | Interactive UI + Blueprint Setup (No Code)

🎮 Welcome back to VADS DEV!
In Episode 4 of our AAA Game Development series using Unreal Engine 5, we take the next step in building a full-fledged gameplay experience by creating our Sculptor Idol system — inspired by shrine systems in games like Sekiro and Elden Ring. You'll learn how to set up an interactive Blueprint Idol Actor and connect it to a custom UI menu using clean, modular logic — no C++ required.

📘 No need for advanced coding.
This episode is entirely Blueprint-based, making it perfect for both visual developers and those transitioning from C++.

🔧 What You'll Learn in This Episode:

How to create a Blueprint Idol Actor with collision-based player interaction

How to build a clean and immersive UI menu (WBP_IdolMenu) using UMG

How to trigger UI from interaction and set up proper input mode handling

How to replicate shrine-like systems from AAA games in your own project

Bonus: UI polish techniques using fonts, layout boxes, and separator lines

📂 All assets, widgets, and Blueprint node setups are shown step-by-step.

🧠 Perfect For:

Unreal Blueprint developers building action RPG systems

Devs creating a checkpoint / shrine / fast-travel system

Indie game creators who want Soulslike-quality UI and interactions

Anyone who wants to make a custom in-world interaction system

🔥 Support & Follow Me:
📸 Instagram: https://instagram.com/vads.dev
💬 Discord: https://discord.gg/vads

🏷️ Hashtags & SEO Keywords:
#UnrealEngine5 #UE5Blueprints #SoulslikeUI #ShrineSystemUE5 #UnrealRPG #GameDevSeries #VADSDEV #AAAIndieGame #ActionRPGTutorial #SekiroInspired #UE5GameplaySystem #BlueprintGameDev

📌 Don’t Forget:
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🔔 Turn on notifications so you don’t miss Episode 5 — where we’ll connect the UI options to actual gameplay logic like healing, fast travel, and ability upgrades!

Видео Creating a Shrine System in Unreal Engine 5 | Interactive UI + Blueprint Setup (No Code) канала Nightfall
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