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Unreal Engine's Gameplay Ability System — Part 16: SHIELD — Tutorial

⬇️ Download the full project files and support the channel: https://www.patreon.com/Alizoh

In this video (Part 16) we tackle defensive abilities, granting a shield to our player, and blocking or reducing damage when it's active!

By the end of this tutorial, you’ll:
✔️ Have a shield ability that can be configured to either block or reduce damage
✔️ Learn how and when to use custom damage calculation classes
✔️ Learn how to block gameplay effects through tags

✨ Support the channel & get exclusive perks on Patreon:
https://www.patreon.com/Alizoh

Watch the full Gameplay Ability System series here → https://www.youtube.com/playlist?list=PLNwKK6OwH7eVaq19HBUEL3UnPAfbpcUSL

🤖 Join the Discord Community:
https://discord.gg/AEnM4wvYzN

Chapters:
00:00 Intro
00:28 The Shield GA (Ability)
03:40 The Shield GE (Effect)
05:59 The Shield GC (Cue)
08:16 Recap the Ability & Testing It
10:22 Finalizing the Ability
13:03 How to Block the Damage GE
16:22 How to Reduce/Block Damage (Custom Calculation Class)
27:17 How to Scale GE Duration (Level + Curve)
33:13 Next Up in Part 17
🚀 About the Series
This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System:
- Abilities, attributes, effects, gameplay tags & cues
- Building modular & reusable abilities
- Custom ability tasks and base ability classes
- Handling multiplayer
- Granting Ability Sets
- Cooldowns, costs, and more...

Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5.
🔔 Don’t forget to like, subscribe, and turn on notifications so you don’t miss the next part of the series!

#UnrealEngine #GameplayAbilitySystem #UnrealGAS #UnrealEngineTutorial #GameDev

Видео Unreal Engine's Gameplay Ability System — Part 16: SHIELD — Tutorial канала Ali Elzoheiry
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