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18.5: Camera and Perspective - WebGL and p5.js Tutorial

In this video about p5.js and WebGL I discuss how the camera(), perspective(), and ortho() functions work in 3D.

Next Video: https://youtu.be/3tTZlTq4Cxs

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To Support the Processing Foundation: https://processingfoundation.org/support

Send me your questions and coding challenges!: https://github.com/CodingTrain/Rainbow-Topics

Contact:
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Links discussed in this video:
p5.js reference: https://p5js.org/reference/
Getting started with WebGL in p5: https://github.com/processing/p5.js/wiki/Getting-started-with-WebGL-in-p5
Processing P3D Tutorial: https://processing.org/tutorials/p3d/

Videos mentioned in this video:
Cube Wave by Bees and Bombs: https://youtu.be/H81Tdrmz2LA
Source Code for the all Video Lessons: https://github.com/CodingTrain/Rainbow-Code

p5.js: https://p5js.org/
Processing: https://processing.org

For an Intro to Programming using p5.js: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
For Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH

📄 Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct

Видео 18.5: Camera and Perspective - WebGL and p5.js Tutorial канала The Coding Train
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27 декабря 2017 г. 19:30:50
00:20:35
Яндекс.Метрика