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🇺🇸🇬🇧 🧪 FrOgZ – NEW RELEASE - Slime Lab (Meta Quest) VR Slime Making Sandbox Simulation Physics
Be a Slime Maker
Your lab. Your slime. Your rules.
Slime Lab by Retrocell LLC is a VR sandbox simulation for Meta Quest that puts you inside your own fully equipped slime-making laboratory where you mix ingredients from scratch, customise the results across an enormous range of colours, textures, charms, and glow effects, fulfil customer orders against a matching challenge, and manage the operational side of the lab by ordering supplies, upgrading tools, and unlocking new ingredients that expand what you can create. Optimised for Meta Quest 3 with enhanced graphics and more advanced physics simulation, Slime Lab is built around the tactile satisfaction of interacting with a physically simulated material that stretches, compresses, melts, freezes, and responds to what you do with your hands in ways that make the experience genuinely different from anything a flat screen could deliver. Whether you are here for the creative freedom of making slime pets and food shapes out of endlessly customisable material, the structured satisfaction of matching customer orders as accurately as possible, or the light management loop of keeping a lab stocked and progressively upgraded, Slime Lab has enough layered into its sandbox to keep the experience engaging well beyond a first session.
What makes Slime Lab worth your time
Physics-driven slime simulation optimised for Meta Quest 3 with better graphics and more advanced physics — the slime stretches, compresses, melts, and freezes as a physically simulated material; the Quest 3 optimisation means the physics fidelity and visual quality are meaningfully higher on that hardware than the baseline experience, which is already strong across the supported device range
Ingredient mixing from scratch with an experimental discovery loop — combine ingredients to create your own slime formula, experiment to find preferred combinations, and build a personal understanding of how different inputs produce different outputs; the discovery loop gives the creative side of the experience a systematic foundation rather than just a palette of preset options
Deep customisation across colours, charms, glow effects, and stickiness — shape slime into food, create slime pets, build something entirely original; the combination of physical manipulation and cosmetic customisation means the creative space is genuinely open rather than constrained to a fixed set of outcomes
Melt and freeze mechanics that let you transform and reshape creations — slime is not a static object once made; you can melt it down and refreeze it into a new form, which adds a sculptural dimension to the creative toolkit and makes the material feel like something you are working with rather than a result you are producing
Customer order fulfilment system that introduces structured challenge alongside free creativity — match customer orders as accurately as possible and see how your creations measure up against the brief; the scoring and comparison dynamic adds a satisfying feedback loop for players who want a goal to work toward rather than pure sandbox freedom
Lab management progression with supply ordering, tool upgrades, and ingredient unlocks — keep your lab stocked and operational, invest in better equipment, and expand the ingredient catalogue available to you; the management layer ties the creative and fulfilment sides of the experience together and gives the progression a practical shape
Actively updated with recent content — slime pet animation coming, developer engagement visible through the Horizon community posts; a growing game with a developer responding to what players want
Comfortable across all supported hardware — Quest 2, Quest Pro, Quest 3, Quest 3S
Standing, sitting, and roomscale player modes — flexible physical setup requirements
832 MB — reasonable installation size for the simulation depth on offer
Fully offline — no internet connection required after download
App info Studio — Retrocell LLC Publisher — Retrocell LLC Site — https://retrocell.dev/ Release date — 28 January 2026 Version — 1.1.2.44 Size — 832.47 MB Modes — Single user Player modes — Standing, Sitting, Roomscale Controllers — Touch controllers Platforms — Quest 2 / Quest Pro / Quest 3 / Quest 3S Genres — Sandbox, Simulation Languages — English Comfort — Comfortable Internet — Not required
Explore Slime Lab on the Meta Horizon Store — link in description.
Tags: #FrOgZ #SlimeLab #RetrocellLLC #MetaQuest #Quest3 #Quest3S #Quest2 #QuestPro #SlimeVR #SandboxVR #SimulationVR #PhysicsVR #CreativeVR #LabVR #CustomisationVR #IndieVR #VRCommunity
WISHLIST THE GAME IF YOU ENJOYED THE VIDEO, IT HELPS THE STUDIO!!!!
#metaquest #vr #oculus #metaquest3 #vr #meta #FrOgZ #frogzvr
Видео 🇺🇸🇬🇧 🧪 FrOgZ – NEW RELEASE - Slime Lab (Meta Quest) VR Slime Making Sandbox Simulation Physics канала Mets ta Quest - FrOgZ
Your lab. Your slime. Your rules.
Slime Lab by Retrocell LLC is a VR sandbox simulation for Meta Quest that puts you inside your own fully equipped slime-making laboratory where you mix ingredients from scratch, customise the results across an enormous range of colours, textures, charms, and glow effects, fulfil customer orders against a matching challenge, and manage the operational side of the lab by ordering supplies, upgrading tools, and unlocking new ingredients that expand what you can create. Optimised for Meta Quest 3 with enhanced graphics and more advanced physics simulation, Slime Lab is built around the tactile satisfaction of interacting with a physically simulated material that stretches, compresses, melts, freezes, and responds to what you do with your hands in ways that make the experience genuinely different from anything a flat screen could deliver. Whether you are here for the creative freedom of making slime pets and food shapes out of endlessly customisable material, the structured satisfaction of matching customer orders as accurately as possible, or the light management loop of keeping a lab stocked and progressively upgraded, Slime Lab has enough layered into its sandbox to keep the experience engaging well beyond a first session.
What makes Slime Lab worth your time
Physics-driven slime simulation optimised for Meta Quest 3 with better graphics and more advanced physics — the slime stretches, compresses, melts, and freezes as a physically simulated material; the Quest 3 optimisation means the physics fidelity and visual quality are meaningfully higher on that hardware than the baseline experience, which is already strong across the supported device range
Ingredient mixing from scratch with an experimental discovery loop — combine ingredients to create your own slime formula, experiment to find preferred combinations, and build a personal understanding of how different inputs produce different outputs; the discovery loop gives the creative side of the experience a systematic foundation rather than just a palette of preset options
Deep customisation across colours, charms, glow effects, and stickiness — shape slime into food, create slime pets, build something entirely original; the combination of physical manipulation and cosmetic customisation means the creative space is genuinely open rather than constrained to a fixed set of outcomes
Melt and freeze mechanics that let you transform and reshape creations — slime is not a static object once made; you can melt it down and refreeze it into a new form, which adds a sculptural dimension to the creative toolkit and makes the material feel like something you are working with rather than a result you are producing
Customer order fulfilment system that introduces structured challenge alongside free creativity — match customer orders as accurately as possible and see how your creations measure up against the brief; the scoring and comparison dynamic adds a satisfying feedback loop for players who want a goal to work toward rather than pure sandbox freedom
Lab management progression with supply ordering, tool upgrades, and ingredient unlocks — keep your lab stocked and operational, invest in better equipment, and expand the ingredient catalogue available to you; the management layer ties the creative and fulfilment sides of the experience together and gives the progression a practical shape
Actively updated with recent content — slime pet animation coming, developer engagement visible through the Horizon community posts; a growing game with a developer responding to what players want
Comfortable across all supported hardware — Quest 2, Quest Pro, Quest 3, Quest 3S
Standing, sitting, and roomscale player modes — flexible physical setup requirements
832 MB — reasonable installation size for the simulation depth on offer
Fully offline — no internet connection required after download
App info Studio — Retrocell LLC Publisher — Retrocell LLC Site — https://retrocell.dev/ Release date — 28 January 2026 Version — 1.1.2.44 Size — 832.47 MB Modes — Single user Player modes — Standing, Sitting, Roomscale Controllers — Touch controllers Platforms — Quest 2 / Quest Pro / Quest 3 / Quest 3S Genres — Sandbox, Simulation Languages — English Comfort — Comfortable Internet — Not required
Explore Slime Lab on the Meta Horizon Store — link in description.
Tags: #FrOgZ #SlimeLab #RetrocellLLC #MetaQuest #Quest3 #Quest3S #Quest2 #QuestPro #SlimeVR #SandboxVR #SimulationVR #PhysicsVR #CreativeVR #LabVR #CustomisationVR #IndieVR #VRCommunity
WISHLIST THE GAME IF YOU ENJOYED THE VIDEO, IT HELPS THE STUDIO!!!!
#metaquest #vr #oculus #metaquest3 #vr #meta #FrOgZ #frogzvr
Видео 🇺🇸🇬🇧 🧪 FrOgZ – NEW RELEASE - Slime Lab (Meta Quest) VR Slime Making Sandbox Simulation Physics канала Mets ta Quest - FrOgZ
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