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9.1 - Finishing Our 3D ‘Floor Is Lava’ Game in Jabali Studio

In Part 2 of our 3D **Floor Is Lava** tutorial, we take our working prototype and turn it into a polished, publish-ready game. Using Jabali Studio and Bali as our AI co-creator, we expand the environment, refine visuals, improve atmospheric effects, and finalize the overall player experience.

You’ll learn how to:

* Add world-building details like surrounding buildings to highlight the rising lava
* Generate custom textures for structures: windows, silhouettes, and post-apocalyptic elements
* Make the lava’s vertical movement more readable through environmental cues
* Replace the temporary skybox with a cleaner, more seamless version
* Refine the overall game feel using AI-assisted tweaks and debugging
* Review all major systems added across the project:

* Character movement & controls
* Lava height logic
* Moving platforms
* Collectible mechanics
* Environment textures, sound effects, and ambient audio

By the end of this tutorial, you’ll have a **fully functional 3D Floor Is Lava game** complete with environmental storytelling, reactive hazards, polished visuals, and gameplay enhancements—all created through a mix of AI assistance and your own creative direction.

This wraps up the full 3D tutorial—now you’re ready to publish your game and share it with the world!

Видео 9.1 - Finishing Our 3D ‘Floor Is Lava’ Game in Jabali Studio канала Jabali AI
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