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Procedural Modeling & Terrain Generation | Live with William Harvey

Watch the replay of our Procedural Modeling & Terrain Generation Open Day with William Harvey and get a behind-the-scenes look at what students can expect inside the Tech Art Bootcamp.

👉 Learn more about the Tech Art Bootcamp: https://www.vertexschool.com/tech-art-bootcamp

In this free event, William demonstrates how Technical Artists use Houdini 21 and Unreal Engine 5.7 to create scalable environments, procedural systems, and production-ready workflows used in modern game development. He also shares insight into how the Tech Art Bootcamp is structured, what students learn throughout the program, and how these skills apply to real industry pipelines.

You’ll learn about:
✅ Procedural modeling workflows in Houdini
✅ Terrain generation techniques for games
✅ Building scalable environments in Unreal Engine 5.7
✅ Technical Art workflows used in production
✅ What students can expect inside the Tech Art Bootcamp
✅ Portfolio skills for aspiring Technical Artists and Environment Artists

Whether you're exploring Technical Art for the first time or looking to strengthen your procedural workflow skills, this replay is a great introduction to both the craft and the bootcamp experience.

Видео Procedural Modeling & Terrain Generation | Live with William Harvey канала Vertex School
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