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The Basic Rules of Visual Composition in VR // Becoming a VR Artist Ep. 5

It's a whole new medium, and yet the old classics of visual composition still abide to our spatial canvas. Here I break down how leading lines, contrast, dimensionality, and other composition principles apply to us a VR Artists.

POLY LINKS
Leading lines: https://poly.google.com/view/dDkJs6OtQa-
Dimensionality : https://poly.google.com/view/aWjVRcTjs3T
Cradling: https://poly.google.com/view/1HLGNAm8wLB
Contrast: https://poly.google.com/view/5SkUFep2BFF
Framing: https://poly.google.com/view/05Nb8OuEZpY

This is part of a longer series on becoming a VR Artist. If you'd like to start at the beginning, go here:
https://www.youtube.com/playlist?list=PLOLKyO33TrxUB05hswh-aR5icFj_uNq4k

You can find all the files for this course here:
https://drive.google.com/drive/folders/1njGF37YabGbIqydrPmHiU_KLCdzW-mnL

If you have any Questions, feel free to reach out to me at:
Email: VRArtEdu@gmail.com
Twitter: https://twitter.com/DannyBittman

Видео The Basic Rules of Visual Composition in VR // Becoming a VR Artist Ep. 5 канала Dani Bittman
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12 декабря 2019 г. 5:07:30
00:04:50
Яндекс.Метрика