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The Everdrive N8 Pro for the NES | CGQ

Episode 66 - The Everdrive N8 Pro for the NES. Everdrives are flash carts, allowing gamers to load ROMs onto actual hardware by essentially emulating a cartridge. While the original Everdrive N8 was released for the NES and Famicom 7 years ago, Krikzz is back with an update. This new N8 Pro sports a newer FPGA, a larger maximum ROM size, a faster microSD slot, op amp-based audio circuitry, an in-game menu, a 99 save state per game capacity, and a real-time clock. Unfortunately, the Pro also sports a price tag just over $50 higher than the original. If you're just dipping your toes into the Everdrive ecosystem, you can make a strong case for either; going with the less-expensive N8, or shelling out the extra bucks for the Pro. If you've already invested $100+ in an N8 and are now considering dropping $170 more on the new cartridge, you may find that there's really nothing here to justify the purchase. This is not a knock on the Pro by any means, but rather just a reflection of the fact that the original Everdrive N8 was and still is a very capable flash cart.

Buy the N8: https://amzn.to/2tGXRlI
Buy the N8 Pro: https://amzn.to/31I6Srs

FTC NOTICE: This product was sent to the show free-of-charge by the manufacturer for review/overview/whatever. I was not supplied with a script, talking points, suggestions, etc. and was simply shipped the item just as it would arrive to a customer. This is not a sponsored episode and I was not paid to product it. No one at the manufacturer had to approve this episode prior to release, and all thoughts contained herein are my own.

Show Notes:-

The third-ever episode of this show was an overview of the original Everdrive N8, so it's pretty cool to be doing this follow-up almost 7 years later. Hard to believe that I've been doing YouTube that long.

- For obvious reasons, all gameplay footage seen in this episode was recorded on actual NES hardware.

- I had never even considered modding one of my NES systems for Famicom enhanced audio, but modded the system that I use to record footage for the show specifically so that I could produce this episode. I'm really glad that I did, because it sounds amazing.

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Video game footage featured on Classic Gaming Quarterly is recorded using either actual game hardware or FPGA-based systems, unless otherwise noted. For episodes 1-34, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. As of episode 35, it was recorded from actual hardware over RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Beginning with episode 59, I started using FPGA systems like the Mega SG, Super NT, and MiSTer, which all offer cycle-accurate hardware emulation. All videos are edited on a Mac using Final Cut Pro X.

Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com), and SegaRetro.org. Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.

Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/i­ncompetech)

Видео The Everdrive N8 Pro for the NES | CGQ канала Classic Gaming Quarterly
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9 февраля 2020 г. 19:00:02
00:17:14
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