Solving the Blocking Call Problem in TCP Client-Server Communication
Discover how to ensure your TCP client retrieves the necessary information before encountering a blocking call. A guide to improving your server-client architecture.
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This video is based on the question https://stackoverflow.com/q/75955298/ asked by the user 'ahmed33033' ( https://stackoverflow.com/u/21585872/ ) and on the answer https://stackoverflow.com/a/75956917/ provided by the user 'Remy Lebeau' ( https://stackoverflow.com/u/65863/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.
Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Working with buffered put and get, ensuring client gets info it needs before blocking call
Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/licensing
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license.
If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Solving the Blocking Call Problem in TCP Client-Server Communication
If you're venturing into the world of TCP communication in C programming, you might sometimes face the challenge of dealing with blocking calls in your client-server architecture. This can be particularly frustrating, especially when your client appears to be stuck waiting for responses that never come. Today, we’ll delve into a common scenario and provide straightforward solutions to get your client and server communicating effectively.
The Problem
In our TCP setup, we have a client that prompts the user to input a string, sends this to a server for processing, and then waits for a response. However, many developers encounter the issue where the client seems to hang on a fgets call, blocking the retrieval of information until the server closes its connection. This can confuse users and complicate interactions.
The Code Overview
Here’s a brief look at the relevant sections of the client and the server code to provide context for our solutions:
Server Code: Accepts input, calculates string length, sends it back to the client.
Client Code: Reads input from stdin, sends it to the server, and waits to receive the string length.
The main issue arises from improper handling of string buffers and response formatting, which causes the client's fgets to block indefinitely.
The Solutions
To resolve the blocking issue in your TCP communication, we must ensure that both the client and the server handle inputs and outputs correctly. Let’s break it down.
1. Correct Buffer Size in the Client
In the client code, you are using sizeof(buffer) when attempting to read user input. However, since buffer is a char* pointer, sizeof(buffer) returns the size of the pointer itself, not the allocated memory it points to. This can result in reading unfamiliar input lengths.
Change this line:
[[See Video to Reveal this Text or Code Snippet]]
To this:
[[See Video to Reveal this Text or Code Snippet]]
This modification ensures that the client reads a full 1024 bytes of input, including the newline character that signifies the end of the input.
2. Add Newline in Server Response
In the server code, it’s crucial to ensure that you provide a newline character in the response sent back to the client. Clients often rely on this character to determine when the input reading is complete.
Change this line:
[[See Video to Reveal this Text or Code Snippet]]
To this:
[[See Video to Reveal this Text or Code Snippet]]
This adjustment guarantees that the client's fgets will recognize the end of the data being sent, allowing it to continue processing and avoid getting stuck.
Conclusion
By implementing these two straightforward changes, you can improve communication between your TCP client and server, allowing for a more seamless interaction. With the properly allocated buffer sizes and correctly formatted responses, your client will no longer hang indefinitely while trying to read from the server.
Incorporating these practices will not only eliminate the current blocking issue but also make your TCP application more robust against similar challenges in the future. Happy coding!
Видео Solving the Blocking Call Problem in TCP Client-Server Communication канала vlogize
---
This video is based on the question https://stackoverflow.com/q/75955298/ asked by the user 'ahmed33033' ( https://stackoverflow.com/u/21585872/ ) and on the answer https://stackoverflow.com/a/75956917/ provided by the user 'Remy Lebeau' ( https://stackoverflow.com/u/65863/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.
Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Working with buffered put and get, ensuring client gets info it needs before blocking call
Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/licensing
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license.
If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
---
Solving the Blocking Call Problem in TCP Client-Server Communication
If you're venturing into the world of TCP communication in C programming, you might sometimes face the challenge of dealing with blocking calls in your client-server architecture. This can be particularly frustrating, especially when your client appears to be stuck waiting for responses that never come. Today, we’ll delve into a common scenario and provide straightforward solutions to get your client and server communicating effectively.
The Problem
In our TCP setup, we have a client that prompts the user to input a string, sends this to a server for processing, and then waits for a response. However, many developers encounter the issue where the client seems to hang on a fgets call, blocking the retrieval of information until the server closes its connection. This can confuse users and complicate interactions.
The Code Overview
Here’s a brief look at the relevant sections of the client and the server code to provide context for our solutions:
Server Code: Accepts input, calculates string length, sends it back to the client.
Client Code: Reads input from stdin, sends it to the server, and waits to receive the string length.
The main issue arises from improper handling of string buffers and response formatting, which causes the client's fgets to block indefinitely.
The Solutions
To resolve the blocking issue in your TCP communication, we must ensure that both the client and the server handle inputs and outputs correctly. Let’s break it down.
1. Correct Buffer Size in the Client
In the client code, you are using sizeof(buffer) when attempting to read user input. However, since buffer is a char* pointer, sizeof(buffer) returns the size of the pointer itself, not the allocated memory it points to. This can result in reading unfamiliar input lengths.
Change this line:
[[See Video to Reveal this Text or Code Snippet]]
To this:
[[See Video to Reveal this Text or Code Snippet]]
This modification ensures that the client reads a full 1024 bytes of input, including the newline character that signifies the end of the input.
2. Add Newline in Server Response
In the server code, it’s crucial to ensure that you provide a newline character in the response sent back to the client. Clients often rely on this character to determine when the input reading is complete.
Change this line:
[[See Video to Reveal this Text or Code Snippet]]
To this:
[[See Video to Reveal this Text or Code Snippet]]
This adjustment guarantees that the client's fgets will recognize the end of the data being sent, allowing it to continue processing and avoid getting stuck.
Conclusion
By implementing these two straightforward changes, you can improve communication between your TCP client and server, allowing for a more seamless interaction. With the properly allocated buffer sizes and correctly formatted responses, your client will no longer hang indefinitely while trying to read from the server.
Incorporating these practices will not only eliminate the current blocking issue but also make your TCP application more robust against similar challenges in the future. Happy coding!
Видео Solving the Blocking Call Problem in TCP Client-Server Communication канала vlogize
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26 мая 2025 г. 2:11:14
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