3ds max + vray : automotive studio lights (CC & TimeStamps)
Download the Full course/Tutorial with project files : https://jamiecardoso-mentalray.blogspot.com/2019/03/3ds-max-vray-automotive-studio-lights.html
This video course/tutorial has TimeStamps below, and takes users are taken through the methodical process of setting up the 3ds Max scene , apply the vray carpaint shader, the glass material , plastic, metal , falloff , vrayblend material , dust & scratches , rubber , etc.
#3dsmax #vray #automative
=TimeStamps=
0:30 Setting up the Units system
1:54 Merge Car in the Scene
2:23 Measure the scene
2:57 Group the Car
3:20 Adjust the Pivot point
5:57 Create the studio Floor
9:46 Create and setup the camera
12:02 Frame the composition with Width & Height Output Size
12:45 Loading & Setting UP V-Ray Parameters for Draft Progressive Renders
16:30 Creating the V-Ray Base/White Material
17:59 Creating the Studio Lights
22:48 Setting Up V-Ray for Draft/Fast Renders
24:46 Add the VRaySampleRate Render Element
26:01 Change the Render from Progressive to Bucket type
26:22 Global DMC Local Subs explained
27:40 Creating the Car Paint material
31:21 Creating VRaySoftbox shader for lights
33:37 Creating the Glass material
35:53 Creating the Chrome/Metal material
36:41 Adding the VRaySpecular, VRayRawReflection, VrayRawRefraction, VRayReflection & VRayRefraction Render Element
39:24 Creating the Plastic material
41:41 Creating the Tyre/Rubber Material
43:48 Adding HDR image
46:18 Creating the Car number plate
49:50 Creating the studio Floor material shader with VRayBlendMaterial
59:55 Adding the VRayDisplacement modifier
1:08:20 Adding Render Elements
1:11:15 VRayLightSelect Render Element
1:13:16 Setting up High Resolution Renders
1:18:59 Using LUT files
Furthermore, in this automotive scene, users will be taking through the step-by-step process of creating professional studio lights using vraylight objects , vraysoftbox shader, HDRI reflections , v-ray exposure controls , rendering settings , Lut files, reflections , highlight glossiness, refractions, fresnel, vray multimatte elements, vraylightselect , specular, raw reflections, vray displacement , uvw maps , sample rate , and much more.
Studio Lights are fundamental in the process of creating appealing images/renders.
The overall lighting determines not only the brightness and the darkness; but also the tone, mood and the atmosphere of a scene.
Hence the importance to control and manipulate the lights accordingly, in order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
This tutorial will take users through the process of creating and applying Studio Lights.
To watch the second part about post-production and to download All project files , please click the links below.
I really hope you've enjoyed this course , like and share it .
3d Collective : https://3dcollective.es/en/categoria-producto/free/
CG Textures : https://www.textures.com/
Polligon materials : https://www.poliigon.com/
To contact me, please visit my blog, or email me on: jamiecardo@hotmail.com
For more information about me; please Google: jamie cardoso
Blog: https://jamiecardoso-mentalray.blogspot.com/
Facebook: https://www.facebook.com/jamie.viztechsupportservices
Instagram: https://www.instagram.com/jamie_cardoso_3dviztechsupport/
Twitter: https://twitter.com/viztechsupport
Portfolio: https://www.behance.net/gallery/77392163/3ds-max-aerial-rendering
Kind Regards
Jamie
Important Terminologies & Descriptions:
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
V-Ray: Is a rendering engine that uses global illumination algorithms, including path tracing, photon mapping, irradiance maps and directly computed global illumination.
LUT files: LUT files stand for Look Up Table, and they are often used to change the colours and/or the contrast of an image
HDRI: It stands for High Dynamic Range Image
These types of light based images are created by capturing multiple photos with different exposures at the same time. which are amazing to emulate realistic lights and reflections
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program designed to create 3D animations, models, games and images.
In addition, it has modelling, animation and movie effects capabilities, frequently used by video game developers, TV commercial studios and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle systems, plug-ins, and much more, with its own scripting language.
Видео 3ds max + vray : automotive studio lights (CC & TimeStamps) канала Jamie Cardoso
This video course/tutorial has TimeStamps below, and takes users are taken through the methodical process of setting up the 3ds Max scene , apply the vray carpaint shader, the glass material , plastic, metal , falloff , vrayblend material , dust & scratches , rubber , etc.
#3dsmax #vray #automative
=TimeStamps=
0:30 Setting up the Units system
1:54 Merge Car in the Scene
2:23 Measure the scene
2:57 Group the Car
3:20 Adjust the Pivot point
5:57 Create the studio Floor
9:46 Create and setup the camera
12:02 Frame the composition with Width & Height Output Size
12:45 Loading & Setting UP V-Ray Parameters for Draft Progressive Renders
16:30 Creating the V-Ray Base/White Material
17:59 Creating the Studio Lights
22:48 Setting Up V-Ray for Draft/Fast Renders
24:46 Add the VRaySampleRate Render Element
26:01 Change the Render from Progressive to Bucket type
26:22 Global DMC Local Subs explained
27:40 Creating the Car Paint material
31:21 Creating VRaySoftbox shader for lights
33:37 Creating the Glass material
35:53 Creating the Chrome/Metal material
36:41 Adding the VRaySpecular, VRayRawReflection, VrayRawRefraction, VRayReflection & VRayRefraction Render Element
39:24 Creating the Plastic material
41:41 Creating the Tyre/Rubber Material
43:48 Adding HDR image
46:18 Creating the Car number plate
49:50 Creating the studio Floor material shader with VRayBlendMaterial
59:55 Adding the VRayDisplacement modifier
1:08:20 Adding Render Elements
1:11:15 VRayLightSelect Render Element
1:13:16 Setting up High Resolution Renders
1:18:59 Using LUT files
Furthermore, in this automotive scene, users will be taking through the step-by-step process of creating professional studio lights using vraylight objects , vraysoftbox shader, HDRI reflections , v-ray exposure controls , rendering settings , Lut files, reflections , highlight glossiness, refractions, fresnel, vray multimatte elements, vraylightselect , specular, raw reflections, vray displacement , uvw maps , sample rate , and much more.
Studio Lights are fundamental in the process of creating appealing images/renders.
The overall lighting determines not only the brightness and the darkness; but also the tone, mood and the atmosphere of a scene.
Hence the importance to control and manipulate the lights accordingly, in order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
This tutorial will take users through the process of creating and applying Studio Lights.
To watch the second part about post-production and to download All project files , please click the links below.
I really hope you've enjoyed this course , like and share it .
3d Collective : https://3dcollective.es/en/categoria-producto/free/
CG Textures : https://www.textures.com/
Polligon materials : https://www.poliigon.com/
To contact me, please visit my blog, or email me on: jamiecardo@hotmail.com
For more information about me; please Google: jamie cardoso
Blog: https://jamiecardoso-mentalray.blogspot.com/
Facebook: https://www.facebook.com/jamie.viztechsupportservices
Instagram: https://www.instagram.com/jamie_cardoso_3dviztechsupport/
Twitter: https://twitter.com/viztechsupport
Portfolio: https://www.behance.net/gallery/77392163/3ds-max-aerial-rendering
Kind Regards
Jamie
Important Terminologies & Descriptions:
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
V-Ray: Is a rendering engine that uses global illumination algorithms, including path tracing, photon mapping, irradiance maps and directly computed global illumination.
LUT files: LUT files stand for Look Up Table, and they are often used to change the colours and/or the contrast of an image
HDRI: It stands for High Dynamic Range Image
These types of light based images are created by capturing multiple photos with different exposures at the same time. which are amazing to emulate realistic lights and reflections
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program designed to create 3D animations, models, games and images.
In addition, it has modelling, animation and movie effects capabilities, frequently used by video game developers, TV commercial studios and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle systems, plug-ins, and much more, with its own scripting language.
Видео 3ds max + vray : automotive studio lights (CC & TimeStamps) канала Jamie Cardoso
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