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3ds max + vray : automotive studio lights (CC & TimeStamps)

Download the Full course/Tutorial with project files : https://jamiecardoso-mentalray.blogspot.com/2019/03/3ds-max-vray-automotive-studio-lights.html
This video course/tutorial has TimeStamps below, and takes users are taken through the methodical process of setting up the 3ds Max scene , apply the vray carpaint shader, the glass material , plastic, metal , falloff , vrayblend material , dust & scratches , rubber , etc.

#3dsmax #vray #automative

=TimeStamps=

0:30 Setting up the Units system

1:54 Merge Car in the Scene

2:23 Measure the scene

2:57 Group the Car

3:20 Adjust the Pivot point

5:57 Create the studio Floor

9:46 Create and setup the camera

12:02 Frame the composition with Width & Height Output Size

12:45 Loading & Setting UP V-Ray Parameters for Draft Progressive Renders

16:30 Creating the V-Ray Base/White Material

17:59 Creating the Studio Lights

22:48 Setting Up V-Ray for Draft/Fast Renders

24:46 Add the VRaySampleRate Render Element

26:01 Change the Render from Progressive to Bucket type

26:22 Global DMC Local Subs explained

27:40 Creating the Car Paint material

31:21 Creating VRaySoftbox shader for lights

33:37 Creating the Glass material

35:53 Creating the Chrome/Metal material

36:41 Adding the VRaySpecular, VRayRawReflection, VrayRawRefraction, VRayReflection & VRayRefraction Render Element

39:24 Creating the Plastic material

41:41 Creating the Tyre/Rubber Material

43:48 Adding HDR image

46:18 Creating the Car number plate

49:50 Creating the studio Floor material shader with VRayBlendMaterial

59:55 Adding the VRayDisplacement modifier

1:08:20 Adding Render Elements

1:11:15 VRayLightSelect Render Element

1:13:16 Setting up High Resolution Renders

1:18:59 Using LUT files

Furthermore, in this automotive scene, users will be taking through the step-by-step process of creating professional studio lights using vraylight objects , vraysoftbox shader, HDRI reflections , v-ray exposure controls , rendering settings , Lut files, reflections , highlight glossiness, refractions, fresnel, vray multimatte elements, vraylightselect , specular, raw reflections, vray displacement , uvw maps , sample rate , and much more.

Studio Lights are fundamental in the process of creating appealing images/renders.
The overall lighting determines not only the brightness and the darkness; but also the tone, mood and the atmosphere of a scene.
Hence the importance to control and manipulate the lights accordingly, in order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
This tutorial will take users through the process of creating and applying Studio Lights.

To watch the second part about post-production and to download All project files , please click the links below.

I really hope you've enjoyed this course , like and share it .

3d Collective : https://3dcollective.es/en/categoria-producto/free/

CG Textures : https://www.textures.com/

Polligon materials : https://www.poliigon.com/

To contact me, please visit my blog, or email me on: jamiecardo@hotmail.com

For more information about me; please Google: jamie cardoso

Blog: https://jamiecardoso-mentalray.blogspot.com/

Facebook: https://www.facebook.com/jamie.viztechsupportservices

Instagram: https://www.instagram.com/jamie_cardoso_3dviztechsupport/

Twitter: https://twitter.com/viztechsupport

Portfolio: https://www.behance.net/gallery/77392163/3ds-max-aerial-rendering

Kind Regards

Jamie

Important Terminologies & Descriptions:

3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).

V-Ray: Is a rendering engine that uses global illumination algorithms, including path tracing, photon mapping, irradiance maps and directly computed global illumination.
LUT files: LUT files stand for Look Up Table, and they are often used to change the colours and/or the contrast of an image

HDRI: It stands for High Dynamic Range Image
These types of light based images are created by capturing multiple photos with different exposures at the same time. which are amazing to emulate realistic lights and reflections
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program designed to create 3D animations, models, games and images.
In addition, it has modelling, animation and movie effects capabilities, frequently used by video game developers, TV commercial studios and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle systems, plug-ins, and much more, with its own scripting language.

Видео 3ds max + vray : automotive studio lights (CC & TimeStamps) канала Jamie Cardoso
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12 марта 2019 г. 11:22:11
01:21:16
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