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Metahuman Custom Clothing Tutorial | Blender, Substance Painter & Unreal Engine 5.7

Stop settling for default Metahuman outfits. This is the 3D Shortcut to getting custom clothing from Blender into Unreal Engine while maintaining high-fidelity material control with Substance Painter.

In this tutorial, we cover:

The Blender Pipeline: Proper rigging and parenting for Metahuman skeletons.

Substance Painter Logic: Creating professional masks for skin-culling and material blending.

The Unreal Engine Secret: Modifying the Metahuman Master Material to hide body parts and prevent clipping.

This isn't just a tutorial; it's the high-velocity workflow I use for 60M+ view projects. If you want to stop guessing and start building like an industry professional, join the community below.

🔗 JOIN THE COMMUNITY (The Vault):
https://www.skool.com/the-3d-shortcut-6963/about
Get the project files, exclusive node breakdowns, and join artists in the inner circle.

Sketchfab model: https://sketchfab.com/3d-models/low-poly-jumpsuit-a87a08460b834eddaf3a2d348af7bbbd

0:00 Intro
0:25 Metahuman Export
0:50 Rig and Mesh
6:25 Blender Export
6:48 Clothes Rig
8:59 Body Masking
12:45 Custom Shader
17:05 Deforming Mesh
18:35 Outro
18:40 Skool Community

Видео Metahuman Custom Clothing Tutorial | Blender, Substance Painter & Unreal Engine 5.7 канала Pointlessimon
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