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Intro to AutoHotkey Objects and Classes with Maestrith & Hellbent

I found this video on my computer from several years ago where Maestrith was showing HellBent and I objects and classes. It's a subset of 4 videos so, if you enjoy this video, let me know and I'll work on editing the other videos to finish off the series.

TLDR: The video discusses the use of objects and data structures in programming, including tips for simplifying logic and improving efficiency, and explores the creation of games using classes and complex logic.

1. 00:00 💻 Using objects in programming can simplify logic and centralize calculations, but some level of logic is still necessary and other programming languages like C# may be more efficient.
1.1 The video discusses using objects and classes in programming, providing tips and best practices for those new to the concept.
1.2 The speaker is discussing the possibility of using an object to simplify the logic in programming, but realizes that some level of logic is still necessary, and mentions the efficiency of other programming languages like C#.
1.3 The speaker suggests creating a function to centralize calculations for determining the speed of a missile on different axes.
1.4 The speaker discusses the usefulness of objects and asks for an example of how to create and use them effectively.
1.5 A fully functional GUI with 22,715 controls was created with just 50 lines of code.
1.6 The conversation is about building objects to hold information depending on which tab you're on and using edit controls to loop through four pages.

2. 15:28 👨‍💻 Learn how to add tabs to a GUI and store information using objects and controls, while avoiding redundancy and clearing out multiple instances.
2.1 Remove unnecessary "return" statements in your code, except in cases where it is necessary for multiple instances.
2.2 The speaker explains how to add tabs to a GUI and use them to keep track of information, including creating an object to store the information.
2.3 The speaker demonstrates how to store and track information typed into a control on a tab using a GUI control.
2.4 The speaker suggests using a loop or control sub command to clear out multiple instances of the same controls and avoid redundancy in setting up different controls on each tab.
2.5 The speaker struggled with using Zoom and had a discussion about iterating over an object in a programming language.
2.6 Objects in programming are used to store and organize multiple tiered data, and can be accessed and manipulated using key-value pairs or by creating sub-objects within the main object.

3. 35:11 🚀 Using pop function can improve efficiency in data processing, multi-dimensional arrays allow for word representation of dimensions, and using info.help and super global objects can simplify data storage and access.
3.1 Using the pop function can remove redundant words and improve efficiency in certain applications, such as storing and processing large amounts of data.
3.2 The speaker made multiple changes to the controls in their program, including adding new controls, changing their color, and creating sub-logic for check boxes.
3.3 Storing information in a multi-dimensional array or object allows for the use of words instead of numbers to represent dimensions.
3.4 Use info.help to store and easily access human-readable data instead of relying on array indexes.
3.5 Use a super global object to avoid reusing variables and make them accessible everywhere.
3.6 The speaker shares a screen and demonstrates how to move a bar without clicking on it, which is useful in scriptwriting.

4. 43:23 📚 Objects and data structures were discussed, including the use of wrappers and XML classes, as well as a GUI and API for email and people searching.
4.1 The speaker struggles to locate a data structure in their code but eventually finds it while discussing syntax differences between languages.
4.2 Data structure and model element are similar in different programs, but using dll calls requires creating memory addresses and putting data into it.
4.3 The lecture covered the basics of objects and their structures, with an example of the Outlook address book builder.
4.4 A wrapper structure that associates keys and values is used to store data or objects, and the combination of objects with XML class is powerful.
4.5 Objects are simple in their basic form, but their application can be complex, and using
5. 57:02 🤖 Classes in AutoHotkey and Lua have different ways of declaring global and local variables, and the speaker is looking for a way to automatically detect object collisions.

6. 01:09:54 🕹️ Creating games involves complex logic for collision detection, object instantiation, and character movement, including the use of grids and timers.
7. 01:20:43 🧠 💻 Speaker discusses using classes to create and store instances of variables for easier management
8. 01:33:20 📝 Scripting tips: Use block comments and hotkeys for efficiency in Notepad and Studio.

Видео Intro to AutoHotkey Objects and Classes with Maestrith & Hellbent канала AUTOHOTKEY Gurus
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19 января 2022 г. 20:23:58
01:35:16
Яндекс.Метрика