BSLIVE Virtual 3D Avatar With Mixamo Character Rigger for Blender
#Mixamo #ReadyPlayerMe #Avatar
In this episode, I am showing you the step by step procedure to make a 3D avatar virtual puppet ready to be animated using some tools from Mixamo.
I am using Blender 2.93 for this project.
1. Prepare your 3D character model, I am using Wolf3D ReadyPlayerMe avatar, but feel free to use your own character:
https://blog.readyplayer.me/animaze-by-facerig-3d-avatars-vtuber-software/
2. Send your character in FBX format to Mixamo online to have armature set for your character, then download it.
3. Use Mixamo Rig addon in Blender to add the standard full biped character controls for your character:
https://substance3d.adobe.com/plugins/mixamo-in-blender/
4. Start posing and animating your character. Make film or use it in game environment.
So there you go, the process is really becoming so much simpler and automated at least for basic stylized character -- I do prefer stylized looking character, because of many reasons.
With this procedure, we have dependency with Adobe Mixamo however, so keep that in mind. But open source free use character bone skinning and rig control is always welcomed.
For the avatar to work in practice you might want to perhaps use face capture, in addition to what you can do with manual control rig to animate your character. Full body motion capture that is realtime is also something that might want to try if you have access to it.
Maybe tomorrows, we could easily replace the clothings on the fly, add props, and have interactive background set environment.
Enjoy!
Видео BSLIVE Virtual 3D Avatar With Mixamo Character Rigger for Blender канала Jimmy Gunawan
In this episode, I am showing you the step by step procedure to make a 3D avatar virtual puppet ready to be animated using some tools from Mixamo.
I am using Blender 2.93 for this project.
1. Prepare your 3D character model, I am using Wolf3D ReadyPlayerMe avatar, but feel free to use your own character:
https://blog.readyplayer.me/animaze-by-facerig-3d-avatars-vtuber-software/
2. Send your character in FBX format to Mixamo online to have armature set for your character, then download it.
3. Use Mixamo Rig addon in Blender to add the standard full biped character controls for your character:
https://substance3d.adobe.com/plugins/mixamo-in-blender/
4. Start posing and animating your character. Make film or use it in game environment.
So there you go, the process is really becoming so much simpler and automated at least for basic stylized character -- I do prefer stylized looking character, because of many reasons.
With this procedure, we have dependency with Adobe Mixamo however, so keep that in mind. But open source free use character bone skinning and rig control is always welcomed.
For the avatar to work in practice you might want to perhaps use face capture, in addition to what you can do with manual control rig to animate your character. Full body motion capture that is realtime is also something that might want to try if you have access to it.
Maybe tomorrows, we could easily replace the clothings on the fly, add props, and have interactive background set environment.
Enjoy!
Видео BSLIVE Virtual 3D Avatar With Mixamo Character Rigger for Blender канала Jimmy Gunawan
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
LIVENODING Accumulate Box Stacking The Strange Way - Node Group ChainingLIVENODING / First Look at SV Subdivide To Quads NodeBSLIVE Rounded 3D Badges Using BlenderBlender 3.0 Asset Browser: Cube Diorama Dancing Snail GuyLIVENODING 1199 / SV Voronoi Exoskeleton GeneratorLIVENODING First Look At Sverchok SVG Nodes In BlenderGEOMETRY NODES Custom Attribute Time and Sine Wave Affecting Shaders and InstancesLIVENODING Simulating Drones Point Cloud Using Geometry Nodes and SVLIVENODING Procedural Happiness Mushrooms and Variants Using Geometry Nodes ExtrudeBLENDERSUSHI / Demo Suzanne Mandala setupLIVENODING 1127 / AN Offset Polygons For Procedural Dissolve FXBSLIVE Testing Sprite and Snow Rig from Blender StudioBSLIVE LuxCore Render Engine in Blender 2.92 on iMac M1LIVENODING Simple Procedural Chain Rigid Body Dynamics Using Geometry NodesBSLIVE The Art of FiberMesh and NoodlesLIVENODING Chaotic Tentacles Hair Using Geometry NodesLIVENODING Basic Geometry Nodes Hair Grow SplineEndless Procedural Playground Using Geometry Nodes in BlenderLet's Make Alien Flowers At Home Using Blender and SV NodesLIVENODING SV Procedural Star Trails 2021LIVENODING Dynamic Paint Instances In Blender 3D Using SV and Geometry Nodes