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Reactive SO 2.1 - Observable ScriptableObject Architecture

ScriptableObject-based reactive architecture for Unity.
Unified patterns for events, state, collections, and entity management with GPU integration and comprehensive editor tools.

📦 Asset Store: https://assetstore.unity.com/packages/tools/game-toolkits/reactive-so-339926

✨ Core Features
• Event Channels - 12 built-in types, zero-overhead caller tracking
• Variables - Auto change notification, GPU Sync to shaders
• Runtime Sets - Dynamic object tracking with events
• Reactive Entity Sets - O(1) access, Job System, Snapshot API
• ActionSO - Command pattern as assets

🔍 Observability Tools
• Unified Monitor Window - Real-time logs for everything
• Asset Browser - Search and drag-drop all assets
• Dependency Analyzer - Find unused assets instantly
• RES Table View - Spreadsheet-style entity editing

📖 Documentation: https://tang3cko.github.io/ReactiveSO-docs/
🎮 Unity 6.0+ required

🎵 Music: gravity [short] by 騒音のない世界
https://www.youtube.com/channel/UC2KNOBqzElEs8TA7SR2Hm2w
#Unity #Unity6 #AssetStore #ScriptableObject #GameDev #GameArchitecture

Видео Reactive SO 2.1 - Observable ScriptableObject Architecture канала tang3cko
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