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Building an Adventure Game Framework in Unreal Engine 5 — Interaction System Part 1

In this brand new series, we begin building a complete Adventure Game Framework from scratch, starting with the Interaction System and a more robust and flexible alternative to traditional line and sphere trace raycasting methods.

Chapters:
00:00 : Introduction to the series
00:29 : Limitations of traditional raycasting detection methods
01:27 : Creating a dedicated interactable object channel
02:03 : Configuring the collision channel of an interactable actor
02:24 : Implementing the detection in the first person character blueprint
05:44 : Results
06:05 : What's next ?
06:17 : Outro

Please check out the demo of Asthenia, the game I am working on with Manthos Lappas : https://store.steampowered.com/app/4236360/ASTHENIA_Demo/

EDIT : I will try for the next video to be a bit slower on the blueprinting part, but will also provide a copy-pastable version of the code using BlueprintUE :
Detect Interactables at Location : https://blueprintue.com/render/azk-gzkr/

Видео Building an Adventure Game Framework in Unreal Engine 5 — Interaction System Part 1 канала Bread And Games
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