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Simulating High-Pressure Water Physics in Minecraft (Blender Flip Fluids)

Description:
In this project, I wanted to push Blender’s fluid engine to its limits using a Minecraft setting. I simulated a massive volume of water particles to see how they would interact with Steve's character model and the surrounding environment.

Software: Blender 4.4
Solver: FLIP Fluids
Particle Count: 1,000,000+
The Goal: To test fluid collision and "splashing" realism on a low-poly character rig.

Every frame was rendered locally, and the character animation was hand-keyed to react naturally to the water's force. Thanks for watching my physics experiments!.

Видео Simulating High-Pressure Water Physics in Minecraft (Blender Flip Fluids) канала Oyen 3D
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