Pacing and Structure in Video Games
Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video I detail some games that have followed structures that have proven succesful in keeping the attention of the player and providing suitable incentive to play on.
Video on 3 Act Structure: https://www.youtube.com/watch?v=H6QD5Pbc50I
Follow me on twitter if you're into that sort of thing. https://twitter.com/Turbo_Button
Support me on Patreon if you're up for that https://www.patreon.com/turbobutton
http://gatheryourparty.com/
Music used:
Nujabes - Blessing It [Instrumental]
Half Life - Credits theme
Uncharted 3 - Badlands
Zelda Twilight Princess - Faron Woods
Super Meat Boy - Fast Track to Browntown
Scott Pilgrim Vs. The World The Game - Cheap Shop.
Видео Pacing and Structure in Video Games канала Turbo Button
Video on 3 Act Structure: https://www.youtube.com/watch?v=H6QD5Pbc50I
Follow me on twitter if you're into that sort of thing. https://twitter.com/Turbo_Button
Support me on Patreon if you're up for that https://www.patreon.com/turbobutton
http://gatheryourparty.com/
Music used:
Nujabes - Blessing It [Instrumental]
Half Life - Credits theme
Uncharted 3 - Badlands
Zelda Twilight Princess - Faron Woods
Super Meat Boy - Fast Track to Browntown
Scott Pilgrim Vs. The World The Game - Cheap Shop.
Видео Pacing and Structure in Video Games канала Turbo Button
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