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Pacing and Structure in Video Games

Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video I detail some games that have followed structures that have proven succesful in keeping the attention of the player and providing suitable incentive to play on.

Video on 3 Act Structure: https://www.youtube.com/watch?v=H6QD5Pbc50I

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http://gatheryourparty.com/
Music used:

Nujabes - Blessing It [Instrumental]
Half Life - Credits theme
Uncharted 3 - Badlands
Zelda Twilight Princess - Faron Woods
Super Meat Boy - Fast Track to Browntown
Scott Pilgrim Vs. The World The Game - Cheap Shop.

Видео Pacing and Structure in Video Games канала Turbo Button
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Информация о видео
23 апреля 2015 г. 2:39:43
00:08:29
Яндекс.Метрика