Original Voice Of Lara Croft in Tomb Raider 1996 Shelley Blond at Comic Con St Albans
Original Voice Of Lara Croft in Tomb Raider 1996 Shelley Blond voice actor at Comic Con St Albans 2019 answers questions.
Shelley Blond was the first voice-actress for Lara Croft, lending her voice to the Croft character in the classic Tomb Raider 1996 game. The New York Times claimed her dulcet tones were "sexier than Kathleen Turner as Jessica Rabbit". She was also several character voices in the computer game Black & White.
Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. The first instalment in the Tomb Raider series, it was released in 1996 for Sega Saturn, PlayStation, and MS-DOS. Tomb Raider was released for N-Gage devices in 2003, and for the PlayStation Network in North America in August 2009, and in Europe in August 2010. Tomb Raider follows the exploits of Lara Croft, an English archaeologist in search of ancient treasures.
The game received critical acclaim, with some critics declaring it as one of the greatest video games ever made. The game was commercially successful, selling over 7 million copies worldwide. The game is considered widely influential, serving as a template for many 3D action-adventure games that would follow.
Tomb Raider: Anniversary, a remake of the game, was released in 2007 in celebration of its 10th anniversary, and a reboot of its series under the same title was released in 2013.
The player controls the archaeologist Lara Croft in search of the three mysterious Scion artefacts across the world. The game is presented in third person perspective. Lara is always visible and the camera follows the action by peering over Lara's shoulders by default, but the player can also control the camera to get a better look at Lara's surroundings. The game also automatically switches to a different camera view at key points, either to give the player a wider look at a new area or to add a cinematic effect. The world she inhabits is fully drawn in three dimensions and characterised by its cubic nature. Ledges, walls, and ceilings mostly sit at 90 degrees to each other.
The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. On the way, she must kill dangerous animals and creatures, while collecting objects and solving puzzles. Gunplay is not restricted to the killing of various animals and occasional human opponents; Lara can fire her weapons at any time. However, the emphasis lies on exploring, solving puzzles, and navigating Lara's surroundings to complete each level. As such, Tomb Raider, in essence, harkens back to the classical form of platform style gameplay.
If Lara is confronted with more than one enemy when she has one of the dual weapons equipped, she aims at two targets simultaneously, one with each gun.[5] At a certain point in the story, Lara will be stripped of all her weapons, leaving the player defenceless and forced to recover her pistols, a development which later became a staple of the series. Numerous enemies, as well as a variety of lethal traps, can bring about Lara's death, including falling, burning, drowning, electrocution, becoming impaled on spikes, killed by human enemies, or creatures and being turned into gold by the hand of Midas.
A general action button is used to perform a wide range of movements in Tomb Raider, such as picking up items, pulling switches, firing guns, pushing or pulling blocks, and grabbing onto ledges. Items to pick up include ammo, small and large medi-packs, keys and artefacts required to complete a stage. Any item that is collected is held onto in Lara's inventory until it is used. Throughout each stage, one or more secrets may be located. Discovering these secrets is optional, and when the player has found one a tune plays. The locations of these secrets vary in difficulty to reach. The player is usually rewarded with extra items.
In the Sega Saturn and PlayStation versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal or by completing the level. When Lara touches one of these the option to save is made available.
Shelley Blond appeared in Cold Feet as character Geraldine Hughes; as Michelle, Jez's girlfriend, in Peep Show.
Shelley Blond has hosted Room Raiders, T99, and Trouble at Breakfast for Trouble TV, Crazy Drivers for Bravo and Its a Mystery for CITV as well as having starred in over 15 high-profile television commercials.
A successful voice over artiste, Shelly Blond is the voice of Spooky Sister Amelia on Disney Channel's The Spooky Sisters, Cinderella in Snow White: The Sequel and Audrey Glamour in the 2014 film Moomins on the Riviera.
St Albans Comic Con website https://www.creedconventions.com/st-albans-comic-con
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Facebook: https://www.facebook.com/comicconnewsuk/
Twitter: https://twitter.com/comicconnewsuk
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#laracroft #tombraider #comicconnews
Видео Original Voice Of Lara Croft in Tomb Raider 1996 Shelley Blond at Comic Con St Albans канала Comic Con News
Shelley Blond was the first voice-actress for Lara Croft, lending her voice to the Croft character in the classic Tomb Raider 1996 game. The New York Times claimed her dulcet tones were "sexier than Kathleen Turner as Jessica Rabbit". She was also several character voices in the computer game Black & White.
Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. The first instalment in the Tomb Raider series, it was released in 1996 for Sega Saturn, PlayStation, and MS-DOS. Tomb Raider was released for N-Gage devices in 2003, and for the PlayStation Network in North America in August 2009, and in Europe in August 2010. Tomb Raider follows the exploits of Lara Croft, an English archaeologist in search of ancient treasures.
The game received critical acclaim, with some critics declaring it as one of the greatest video games ever made. The game was commercially successful, selling over 7 million copies worldwide. The game is considered widely influential, serving as a template for many 3D action-adventure games that would follow.
Tomb Raider: Anniversary, a remake of the game, was released in 2007 in celebration of its 10th anniversary, and a reboot of its series under the same title was released in 2013.
The player controls the archaeologist Lara Croft in search of the three mysterious Scion artefacts across the world. The game is presented in third person perspective. Lara is always visible and the camera follows the action by peering over Lara's shoulders by default, but the player can also control the camera to get a better look at Lara's surroundings. The game also automatically switches to a different camera view at key points, either to give the player a wider look at a new area or to add a cinematic effect. The world she inhabits is fully drawn in three dimensions and characterised by its cubic nature. Ledges, walls, and ceilings mostly sit at 90 degrees to each other.
The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. On the way, she must kill dangerous animals and creatures, while collecting objects and solving puzzles. Gunplay is not restricted to the killing of various animals and occasional human opponents; Lara can fire her weapons at any time. However, the emphasis lies on exploring, solving puzzles, and navigating Lara's surroundings to complete each level. As such, Tomb Raider, in essence, harkens back to the classical form of platform style gameplay.
If Lara is confronted with more than one enemy when she has one of the dual weapons equipped, she aims at two targets simultaneously, one with each gun.[5] At a certain point in the story, Lara will be stripped of all her weapons, leaving the player defenceless and forced to recover her pistols, a development which later became a staple of the series. Numerous enemies, as well as a variety of lethal traps, can bring about Lara's death, including falling, burning, drowning, electrocution, becoming impaled on spikes, killed by human enemies, or creatures and being turned into gold by the hand of Midas.
A general action button is used to perform a wide range of movements in Tomb Raider, such as picking up items, pulling switches, firing guns, pushing or pulling blocks, and grabbing onto ledges. Items to pick up include ammo, small and large medi-packs, keys and artefacts required to complete a stage. Any item that is collected is held onto in Lara's inventory until it is used. Throughout each stage, one or more secrets may be located. Discovering these secrets is optional, and when the player has found one a tune plays. The locations of these secrets vary in difficulty to reach. The player is usually rewarded with extra items.
In the Sega Saturn and PlayStation versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal or by completing the level. When Lara touches one of these the option to save is made available.
Shelley Blond appeared in Cold Feet as character Geraldine Hughes; as Michelle, Jez's girlfriend, in Peep Show.
Shelley Blond has hosted Room Raiders, T99, and Trouble at Breakfast for Trouble TV, Crazy Drivers for Bravo and Its a Mystery for CITV as well as having starred in over 15 high-profile television commercials.
A successful voice over artiste, Shelly Blond is the voice of Spooky Sister Amelia on Disney Channel's The Spooky Sisters, Cinderella in Snow White: The Sequel and Audrey Glamour in the 2014 film Moomins on the Riviera.
St Albans Comic Con website https://www.creedconventions.com/st-albans-comic-con
📢 Comic Con News
Facebook: https://www.facebook.com/comicconnewsuk/
Twitter: https://twitter.com/comicconnewsuk
Youtube:
Website: http://comicconnews.com/
#laracroft #tombraider #comicconnews
Видео Original Voice Of Lara Croft in Tomb Raider 1996 Shelley Blond at Comic Con St Albans канала Comic Con News
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