Water Reflection & Refraction Shader - UE4 Materials 101 - Episode 25
After creating our water ripples and water opacity, now we're ready to add reflection and refraction to our water. This Unreal Engine 4 Material Editor Tutorial explains the basics of reflection in Unreal Engine. We talk about skybox reflection, reflection probes (cube maps), and screen space reflection (SSR) - and how all three of these work together to create the final reflection effect we're looking for on the water.
We also discuss what refraction is and the settings that are required to make refraction work correctly on our water shader.
Finally, we put all of the effects together - ripples, depth opacity, depth color, reflection, and refraction - to create our final water shader
If you haven't already seen them, be sure to watch the other videos in this series:
https://www.youtube.com/watch?v=r68DnTMeFFQ
https://www.youtube.com/watch?v=TObymSnTwV0
------------------------------
Learn more!!
Videos with more detail on reflections in Unreal:
https://www.youtube.com/watch?v=AQ2jIgqLHPA
https://www.youtube.com/watch?v=1Sx9qINRoIY&t=351s
Videos with more detail on refraction in Unreal
https://www.youtube.com/watch?v=gdGJy1ynoPg&t=214s
https://www.youtube.com/watch?v=LnLHneZn3qw
Web Resources
https://www.unrealengine.com/marketplace/en-US/product/water-materials
https://forums.unrealengine.com/community/work-in-progress/7372-water-material
------------------------------
Learn to write shaders in HLSL:
https://www.youtube.com/playlist?list=PL78XDi0TS4lEDHfahG4ddRwZ3AUrOIYcq
https://www.youtube.com/playlist?list=PL78XDi0TS4lE772rZflLkFe-WdhYEV4WE
https://www.youtube.com/playlist?list=PL78XDi0TS4lE6UnUO9OTC5M1Wo3bJLDe9
------------------------------
Theme Music
Peace in the Circuitry - TeknoAXE
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Sappheiros & Almaa - Dreams
https://www.youtube.com/watch?v=8ukQE6-BqYM
Видео Water Reflection & Refraction Shader - UE4 Materials 101 - Episode 25 канала Ben Cloward
We also discuss what refraction is and the settings that are required to make refraction work correctly on our water shader.
Finally, we put all of the effects together - ripples, depth opacity, depth color, reflection, and refraction - to create our final water shader
If you haven't already seen them, be sure to watch the other videos in this series:
https://www.youtube.com/watch?v=r68DnTMeFFQ
https://www.youtube.com/watch?v=TObymSnTwV0
------------------------------
Learn more!!
Videos with more detail on reflections in Unreal:
https://www.youtube.com/watch?v=AQ2jIgqLHPA
https://www.youtube.com/watch?v=1Sx9qINRoIY&t=351s
Videos with more detail on refraction in Unreal
https://www.youtube.com/watch?v=gdGJy1ynoPg&t=214s
https://www.youtube.com/watch?v=LnLHneZn3qw
Web Resources
https://www.unrealengine.com/marketplace/en-US/product/water-materials
https://forums.unrealengine.com/community/work-in-progress/7372-water-material
------------------------------
Learn to write shaders in HLSL:
https://www.youtube.com/playlist?list=PL78XDi0TS4lEDHfahG4ddRwZ3AUrOIYcq
https://www.youtube.com/playlist?list=PL78XDi0TS4lE772rZflLkFe-WdhYEV4WE
https://www.youtube.com/playlist?list=PL78XDi0TS4lE6UnUO9OTC5M1Wo3bJLDe9
------------------------------
Theme Music
Peace in the Circuitry - TeknoAXE
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Sappheiros & Almaa - Dreams
https://www.youtube.com/watch?v=8ukQE6-BqYM
Видео Water Reflection & Refraction Shader - UE4 Materials 101 - Episode 25 канала Ben Cloward
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![Water Gerstner Waves - UE4 Materials 101 - Episode 26](https://i.ytimg.com/vi/BJSMVvZMQ1w/default.jpg)
![06 - 01 - Learn Unreal Engine - Reflections, Fog & Post-Process Effects](https://i.ytimg.com/vi/VWK8pgmGwhY/default.jpg)
![Bob Ross - Island in the Wilderness (Season 29 Episode 1)](https://i.ytimg.com/vi/lLWEXRAnQd0/default.jpg)
![Unity | Stylized Waterfall Shader](https://i.ytimg.com/vi/DIE3qfCGXl8/default.jpg)
![Raytraced Glass, Translucency, & Refraction (Unreal Engine 4) + New Raytracing Features Coming Soon](https://i.ytimg.com/vi/NbNz7gQ4eJg/default.jpg)
![Unreal Engine | Editor Tick Tutorial using Blueprint](https://i.ytimg.com/vi/HDFvh-CYIGA/default.jpg)
![Unreal Engine 5 - Optimizing Lumen, Lumen Reflections and Troubleshooting Virtual Shadow Maps](https://i.ytimg.com/vi/jwopXeKdkRI/default.jpg)
![The Graphics Pipeline - Shader Graph Basics - Episode 2](https://i.ytimg.com/vi/ZEXVQgbWxQY/default.jpg)
![Landscape Displacement - Building Worlds In Unreal - Episode 6](https://i.ytimg.com/vi/hvgczjB0imE/default.jpg)
![How to Import Twinmotion into Unreal Engine [New Plugin]](https://i.ytimg.com/vi/6NshEnE2uoo/default.jpg)
![Diving Into the Depths of Water as a Feature in Unreal Engine 4.26](https://i.ytimg.com/vi/d5Ft7UaYayM/default.jpg)
![Real Location to Massive Open World Map in Unreal Engine 4](https://i.ytimg.com/vi/-l8sJ5836SY/default.jpg)
![UNREAL ENGINE ANIMATED WATER MATERIAL](https://i.ytimg.com/vi/qDwTmA4WF8U/default.jpg)
![Rocks and Trees - Building Worlds In Unreal - Episode 7](https://i.ytimg.com/vi/gFF2LSHZlZo/default.jpg)
![Stylized water tutorial UE4](https://i.ytimg.com/vi/KaUSEZna-mU/default.jpg)
![UE4 Tutorial: Caustics (Request)](https://i.ytimg.com/vi/DvG1O6zwBP8/default.jpg)
![Fixing Landscape Tiling - Building Worlds In Unreal - Episode 5](https://i.ytimg.com/vi/VrQ_rVtH9Zk/default.jpg)
![Landscape Material Blending With Runtime Virtual Textures - Building Worlds In Unreal - Episode 23](https://i.ytimg.com/vi/5VVi9JvEGzM/default.jpg)
![Runtime Animation Retargeting | Live Training | Unreal Engine](https://i.ytimg.com/vi/vZW8mxlQJEk/default.jpg)
![GPU Performance Analysis - UE4 Materials 101 - Episode 45](https://i.ytimg.com/vi/aQeEXj6gMfE/default.jpg)