- Популярные видео
- Авто
- Видео-блоги
- ДТП, аварии
- Для маленьких
- Еда, напитки
- Животные
- Закон и право
- Знаменитости
- Игры
- Искусство
- Комедии
- Красота, мода
- Кулинария, рецепты
- Люди
- Мото
- Музыка
- Мультфильмы
- Наука, технологии
- Новости
- Образование
- Политика
- Праздники
- Приколы
- Природа
- Происшествия
- Путешествия
- Развлечения
- Ржач
- Семья
- Сериалы
- Спорт
- Стиль жизни
- ТВ передачи
- Танцы
- Технологии
- Товары
- Ужасы
- Фильмы
- Шоу-бизнес
- Юмор
CPU-X31 Unit: Skull Interactive Artwork
CPU-X31 Unit: Skull is a delicate balance of machine and man that is maintained through obsolete software. The participant can engage by stripping back the humanity through a digital interactive built into the cyborg skull.
Find out more about the exhibition Machine, Man where CPU-X31 Unit: Skull was the hero work: https://christopherbentleyart.com/machine-man/
The sculpture is a 3D printed skull with an exposed brain, grafted with electronic and mechanical components. Cables, housings and structural additions interrupt the organic form, suggesting a body that has been repaired, upgraded and altered over time. One eye socket remains empty. The other is occupied by a small screen, embedded directly into the skull.
That screen runs an interactive artwork titled MemoryDefrag.bat.
The interactive places the viewer inside the skull. As the player, you travel deeper into the cyborg’s brain as part of a cleansing process. The goal is not healing, but optimisation. Organic material is treated as clutter. Feeling, empathy and memory become obstacles to efficiency. The task is to remove them and reinstate control.
Success and failure states deliberately mimic early Windows defragmentation screens. Blocks of data slide and reorder themselves as if the brain has become fragmented through use and requires maintenance. The language of obsolete software is repurposed as a psychological metaphor, collapsing the distance between computer memory and human cognition.
The visual language of the work reinforces this collapse. The 3D graphics were designed using Adobe Dimensions 3.0 (1997), an early consumer 3D program, before being imported into Godot, a contemporary game engine, where the interactive system was built. Old and new technologies are layered together, mirroring the cyborg itself. Nothing here is stable or permanent. Every tool used to create the work carries its own expiry date.
The sculpture’s name follows a deliberately industrial logic.
CPU-X31 Unit: Skull
SKU-13.12.025
Rather than treating the skull as a singular artwork, it is labelled like a replaceable component. A stock keeping unit. Something that could once have been swapped out, upgraded or decommissioned. The naming convention reflects an imagined future where parts of the body are no longer sacred, but modular. Where identity is broken down into systems, units and inventories.
Видео CPU-X31 Unit: Skull Interactive Artwork канала Christopher Bentley
Find out more about the exhibition Machine, Man where CPU-X31 Unit: Skull was the hero work: https://christopherbentleyart.com/machine-man/
The sculpture is a 3D printed skull with an exposed brain, grafted with electronic and mechanical components. Cables, housings and structural additions interrupt the organic form, suggesting a body that has been repaired, upgraded and altered over time. One eye socket remains empty. The other is occupied by a small screen, embedded directly into the skull.
That screen runs an interactive artwork titled MemoryDefrag.bat.
The interactive places the viewer inside the skull. As the player, you travel deeper into the cyborg’s brain as part of a cleansing process. The goal is not healing, but optimisation. Organic material is treated as clutter. Feeling, empathy and memory become obstacles to efficiency. The task is to remove them and reinstate control.
Success and failure states deliberately mimic early Windows defragmentation screens. Blocks of data slide and reorder themselves as if the brain has become fragmented through use and requires maintenance. The language of obsolete software is repurposed as a psychological metaphor, collapsing the distance between computer memory and human cognition.
The visual language of the work reinforces this collapse. The 3D graphics were designed using Adobe Dimensions 3.0 (1997), an early consumer 3D program, before being imported into Godot, a contemporary game engine, where the interactive system was built. Old and new technologies are layered together, mirroring the cyborg itself. Nothing here is stable or permanent. Every tool used to create the work carries its own expiry date.
The sculpture’s name follows a deliberately industrial logic.
CPU-X31 Unit: Skull
SKU-13.12.025
Rather than treating the skull as a singular artwork, it is labelled like a replaceable component. A stock keeping unit. Something that could once have been swapped out, upgraded or decommissioned. The naming convention reflects an imagined future where parts of the body are no longer sacred, but modular. Where identity is broken down into systems, units and inventories.
Видео CPU-X31 Unit: Skull Interactive Artwork канала Christopher Bentley
Комментарии отсутствуют
Информация о видео
23 мая 2026 г. 7:56:39
00:00:57
Другие видео канала





