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Bubbles Again: Simulating Soap Swirls Using FLIP

00:00 - Intro
00:26 - Basic Houdini Setup
01:34 - Preventing UV Seam Errors
02:34 - Creating Initial Particles
04:07 - Setting Up The FLIP Sim
04:37 - Linking Particle Separation
05:12 - Tweaking Sim Parameters
07:45 - Adding Forces To Stir It Up
08:32 - Using VOP Functions in VEX
09:37 - Creating Noise Input Parameters
10:55 - Creating Curl Noise
11:54 - Creating Force Perpendicular to The Bubble's Surface
14:40 - Testing It
15:13 - Transferring Sim To Bubble
16:16 - Adding Gravity Effects To Bubble's Wall
18:53 - Distorting The Bubble
19:33 - Setting Up Rendering In Octane
21:48 - Shading The Bubble
23:46 - Image Texture As Bubble Detail
26:21 - Noise As Bubble Detail
27:54 - Adding More Detail (Gradient Trick)
29:13 - Infamous Last Words

By now it might have become apparent that Mo might be a bit fixated with soap bubbles and soap films. We covered Minimal Surfaces, soap film shading in Octane and in Redshift.

Yet we deliberately omitted one crucial step in rendering nice soap bubbles: Creating those intricate swirls on their surface. Rejoice – in this video Mo will shed light onto what it takes to set up a fast FLIP sim resulting in high detailed swirls.

Download Project Files (.zip): http://www.entagma.com/downloads/Bubble_FLIP.zip

Support us on Patreon: www.patreon.com/entagma
For more visit: www.entagma.com

Видео Bubbles Again: Simulating Soap Swirls Using FLIP канала Entagma
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Информация о видео
21 декабря 2020 г. 13:24:28
00:29:54
Яндекс.Метрика