DOOM: Pale Horse, MAP13—MAP14, no commentary
ViolentBeetle's Pale Horse community project on Doomworld: https://www.doomworld.com/forum/topic/152221
0:00 MAP13: "Exsanguination" by Fiendish
This is a map with a fantastic layout. Every room just flows into the next, and there are multiple ways to tackle each room. I tend to enjoy interconnected layouts like these for a couple of reasons: they for fun replays because you can try a completely different route, and they make me feel like I'm actually clearing out a full area or building. This sort of immersion goes a long way for me, and I had a ton of fun whittling this map down. The level of detail is also really well done. Fiendish adds a lot of wall insets, blood drips, and hallway lights, all without making it visually confusing. Pretty dang solid level.
11:29 MAP14: "Silicon Acheron" by Softserve
Another good layout. I will admit, it can be a little easy to get lost in this map, but I think once you get your bearings it's not too bad. I especially enjoyed how the yellow key area acted as sort of a middle hub for the latter half of the map, very clever design. I like the green and gray theming of this map, especially the floor detailing. The gridlocked structure of the map gives it a unique visual identity, and I think it'd be really easy to pick it apart from the rest.
Some of the fights in this map can get out of hand really quick, like the pain elemental swarm that almost completely overwhelmed me at the start. The rest of the enemies are strewn about in a more incidental manner, making the rest of the level pretty manageable, with the red key fight being another very intense and memorable challenge. And it's rare to see a level these days that commits to an inescapable death pit, so props for that (but also a 'poison' sign would have been a nice heads up).
31:20 Missed secrets
#gaming #doom #classicdoom #classic #old #retro #retrogaming #mods #mod #wad #doomwad #modding #fps #boomershooter #videogame #gameplay #playthrough #games #game
Видео DOOM: Pale Horse, MAP13—MAP14, no commentary канала Moustachio
0:00 MAP13: "Exsanguination" by Fiendish
This is a map with a fantastic layout. Every room just flows into the next, and there are multiple ways to tackle each room. I tend to enjoy interconnected layouts like these for a couple of reasons: they for fun replays because you can try a completely different route, and they make me feel like I'm actually clearing out a full area or building. This sort of immersion goes a long way for me, and I had a ton of fun whittling this map down. The level of detail is also really well done. Fiendish adds a lot of wall insets, blood drips, and hallway lights, all without making it visually confusing. Pretty dang solid level.
11:29 MAP14: "Silicon Acheron" by Softserve
Another good layout. I will admit, it can be a little easy to get lost in this map, but I think once you get your bearings it's not too bad. I especially enjoyed how the yellow key area acted as sort of a middle hub for the latter half of the map, very clever design. I like the green and gray theming of this map, especially the floor detailing. The gridlocked structure of the map gives it a unique visual identity, and I think it'd be really easy to pick it apart from the rest.
Some of the fights in this map can get out of hand really quick, like the pain elemental swarm that almost completely overwhelmed me at the start. The rest of the enemies are strewn about in a more incidental manner, making the rest of the level pretty manageable, with the red key fight being another very intense and memorable challenge. And it's rare to see a level these days that commits to an inescapable death pit, so props for that (but also a 'poison' sign would have been a nice heads up).
31:20 Missed secrets
#gaming #doom #classicdoom #classic #old #retro #retrogaming #mods #mod #wad #doomwad #modding #fps #boomershooter #videogame #gameplay #playthrough #games #game
Видео DOOM: Pale Horse, MAP13—MAP14, no commentary канала Moustachio
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23 апреля 2025 г. 17:00:26
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