Sanderson 2012.3 - Point of View
Brandon Sanderson’s 2012 Semester at BYU: Creative Writing, Lecture 3
This video is a mirror of the materials posted by user writeaboutdragons. I’ve linked together the parts of the lecture into a single video, and provided some notes with timestamps below. Enjoy!
**Notes**
0:12 / Introduction to prose
- Professional prose is about viewpoint, description, and learning curve
1:10 / Basics
- Basic viewpoints are first person, third limited, third omniscient
- Basic tenses are present and past (they are very interchangeable)
- - Default in market fiction is probably past
- Omniscient is falling out of favor; don’t use it unless you have a good reason to
14:26 / First person viewpoint
- First person is very common in children’s / MG / YA
- - Easier to get to know the character
- - Gives you the ability to use an “unworthy narrator”
- - Let’s you cheat on info-dumps
- It can be easier to start out writing, particularly if you have a good voice
- Brandon references this time-travel short by Desmond Warzel: http://www.tor.com/2011/08/31/wikihistory/
- Hard to do more than 1 or 2 POV characters without getting very confusing
32:31 / Third person viewpoint
- You can do a large cast better
- You can paint scenes a little better because it is not centered on character
- Best viewpoint to hide things from the reader
- Gives you the ability to use a “throw-away viewpoint” from a 1-off random character
- Sometimes it is easier to relate to a character in 3rd because 1st feels like someone (not you) is talking to you
40:02 / Descriptions given in voice
- Editors want the character to jump off the page through the descriptions
- Every line of description should be filtered through the character’s eyes
41:30 / Basics of description
- It is easy to overdo descriptions, try not to
- Use more than just sight
45:13 / Learning curve
- Every story takes some effort by the reader to get into / learn the book
- New names and places create a barrier to entry in a book
- Shorter and more concrete descriptions reduce learning curve
- Dole out information only when it becomes strictly relevant
53:27 / Pyramid of abstraction
- Concrete language is the base of the pyramid and should be most common
- Abstract language is the top of the pyramid and should be less frequent
- To be concrete, you want to choose a precise word that also serves character, or setting, or tone
- - Example: instead of “wooden bed” ; “oak bed” ; “log bed”
- Make your sentences accomplish multiple things
- Adding senses other than sight makes things more concrete
Видео Sanderson 2012.3 - Point of View канала zmunk
This video is a mirror of the materials posted by user writeaboutdragons. I’ve linked together the parts of the lecture into a single video, and provided some notes with timestamps below. Enjoy!
**Notes**
0:12 / Introduction to prose
- Professional prose is about viewpoint, description, and learning curve
1:10 / Basics
- Basic viewpoints are first person, third limited, third omniscient
- Basic tenses are present and past (they are very interchangeable)
- - Default in market fiction is probably past
- Omniscient is falling out of favor; don’t use it unless you have a good reason to
14:26 / First person viewpoint
- First person is very common in children’s / MG / YA
- - Easier to get to know the character
- - Gives you the ability to use an “unworthy narrator”
- - Let’s you cheat on info-dumps
- It can be easier to start out writing, particularly if you have a good voice
- Brandon references this time-travel short by Desmond Warzel: http://www.tor.com/2011/08/31/wikihistory/
- Hard to do more than 1 or 2 POV characters without getting very confusing
32:31 / Third person viewpoint
- You can do a large cast better
- You can paint scenes a little better because it is not centered on character
- Best viewpoint to hide things from the reader
- Gives you the ability to use a “throw-away viewpoint” from a 1-off random character
- Sometimes it is easier to relate to a character in 3rd because 1st feels like someone (not you) is talking to you
40:02 / Descriptions given in voice
- Editors want the character to jump off the page through the descriptions
- Every line of description should be filtered through the character’s eyes
41:30 / Basics of description
- It is easy to overdo descriptions, try not to
- Use more than just sight
45:13 / Learning curve
- Every story takes some effort by the reader to get into / learn the book
- New names and places create a barrier to entry in a book
- Shorter and more concrete descriptions reduce learning curve
- Dole out information only when it becomes strictly relevant
53:27 / Pyramid of abstraction
- Concrete language is the base of the pyramid and should be most common
- Abstract language is the top of the pyramid and should be less frequent
- To be concrete, you want to choose a precise word that also serves character, or setting, or tone
- - Example: instead of “wooden bed” ; “oak bed” ; “log bed”
- Make your sentences accomplish multiple things
- Adding senses other than sight makes things more concrete
Видео Sanderson 2012.3 - Point of View канала zmunk
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Sanderson 2012.4 - Sympathetic CharactersSanderson 2012.1 - Ideas & OutliningSanderson 2013.15 - QuestionsSanderson 2012.7 - Archetypes, Try-Fail, and 3-Act FormatSanderson 2012.9 - Worldbuilding & MagicSanderson 2012.2 - Plots and GenresSanderson 2016.5 - Story Structure (The Box)Description and Viewpoint by Brandon Sanderson [mirror]Sanderson 2012.11 - Fight Scenes & RomancesSanderson 2013.1 - Ideas & BrainstormingSanderson 2012.10 - Dialogue & ProseSanderson 2016.3 - PlottingFive Tips for Writing Your First Novel—Brandon SandersonSanderson 2013.7 - Viewpoint, Tense, and StyleBrandon Sanderson - 318R - #7 (Character)Sanderson 2013.13 - Various QuestionsSanderson 2013.3 - Writing Great CharactersSanderson 2013.2 - General World buildingSanderson 2014.2 - Plot, Setting, and CharacterSanderson 2014.4 - Plot