Загрузка страницы

Marvel vs. Capcom 1 [PS1] - Lilith & Roll

This is a play-through using "Lilith" and Roll in the PS1 version of Marvel vs. Capcom. Read on below for their moves and more information...

"Lilith" and Roll are both hidden characters in this game. Both are unlockable playable characters.

Due to the PS1 version of the game not allowing you to tag-team switch during a fight, I have alternated between the two characters for each match.

===== Additional Information =====

---- If you complete the game with Roll, you'll get an actual unique ending for her.

---- Despite this being the USA version of the game, she has her full vocal theme song as her BGM.

---- The Japanese version of the game is known as Marvel Super Heroes vs. Street Fighter: EX Edition.

===== About "Lilith" =====
A palette swap of Morrigan, with some different special moves and super moves. She is based on Lilith from Vampire Savior, so her 'style', colour-scheme and projectiles are Lilith-like.

===== About Roll =====
She is a completely unique hidden character in the game, unlike the other five. She plays similar to Megaman with similar special and super moves. As a 'small' character, she has the advantage of being hard to hit and combo onto. The drawback is of course, her basics are very short-range.

It should also be noted that when it comes to her original BGM vocal song, there is also an alternate instrumental version which is only used in the Asian versions of the game (outside of Japan).

===== About PS1 Marvel vs. Capcom =====
As with the previous two Vs. games, due to the RAM limitations of the PS1 hardware, cuts needed to be made in porting the arcade game to the console... and the main cut is the fact that you cannot switch characters during a fight. Therefore it operates more like a traditional one-on-one fighter, consisting of separate rounds. Tag elements such as the Support move, Counter and the Team Super Combo are still possible though.

More funny is that when you use the Variable Cross move (the one where you control both your characters on screen), you actually get a clone of your opponent as your partner!

Another change is the ability to choose between a regular character and a Special Partner as your 2nd character. If you choose a regular character as your partner than you get to have the Team Duo Super, partner counter strike and the Variable Cross (which uses a clone of the opponent). On the other hand, if you have a Special Hero as your 2nd character (for example Jubilee), you'll get infinite usage of their support moves, and using Variable Cross will involve them repeating their support move over and over for the duration of it. You don't get the Team Duo super nor partner counter move when you choose a Special Hero.

It's interesting seeing the Special Partners appear on the cards and as the 2nd character on the Stage XX screen!

Capcom have also included a mode called Cross Over which actually allows character tag-team switching - with the drawback being that 1P and 2P side's characters will always mirror each other. So for example, if Player 1 chooses Ryu and Spiderman, Player 2 will also have Spiderman and Ryu. By doing this it makes the tag-team switching possible because technically only 2 characters are stored in the PS1's RAM.

Other drawbacks include animation sprite frame cuts, making some moves look a bit choppy/jerky. If you're used to the Arcade version and have a good eye for sprites (like me), you'll definitely notice the cuts.

New features includes the ability to cancel Special Moves into Super Combos, and Super Combos into another Super Combo.

Видео Marvel vs. Capcom 1 [PS1] - Lilith & Roll канала Krizalid99v2
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
1 февраля 2017 г. 15:25:14
00:16:48
Яндекс.Метрика