- Популярные видео
- Авто
- Видео-блоги
- ДТП, аварии
- Для маленьких
- Еда, напитки
- Животные
- Закон и право
- Знаменитости
- Игры
- Искусство
- Комедии
- Красота, мода
- Кулинария, рецепты
- Люди
- Мото
- Музыка
- Мультфильмы
- Наука, технологии
- Новости
- Образование
- Политика
- Праздники
- Приколы
- Природа
- Происшествия
- Путешествия
- Развлечения
- Ржач
- Семья
- Сериалы
- Спорт
- Стиль жизни
- ТВ передачи
- Танцы
- Технологии
- Товары
- Ужасы
- Фильмы
- Шоу-бизнес
- Юмор
Rebuilding Heroes of Might and Magic 1 [Episode 34]: Battle Screen with Hex Grids, Sprites & Cursors
In this episode, we build the battle screen for our Heroes of Might and Magic 1 engine rebuild in C++. Starting from the original game's assets — reverse-engineered sprite sheets, ICN archives, and battle background files — we use AI-assisted code generation (Claude) to bring the battlefield to life one prompt at a time.
We walk through the full 35-hex tile grid layout, faction-specific hero tents and banners, combat cursor logic (move, fly, attack direction, not-allowed), creature stat dialogs, and the General's Options menu including surrender, run, and spellbook. Along the way we tackle real bugs: wrong palette loading, broken ICN decoding, misaligned sprite rendering order, creature ID mismatches from a scrambled CSV lookup table, disappearing cursors, overlapping music channels, and the AI's persistent tendency to hallucinate portrait sprite paths.
By the end of the session we have a working battle loop with movement range highlighting, animated creature glows, attack direction cursors, and the post-battle summary dialog — with solid forward progress despite the usual two-steps-forward, one-step-back rhythm of AI-assisted game development.
Видео Rebuilding Heroes of Might and Magic 1 [Episode 34]: Battle Screen with Hex Grids, Sprites & Cursors канала The First Hero of Might and Magic
We walk through the full 35-hex tile grid layout, faction-specific hero tents and banners, combat cursor logic (move, fly, attack direction, not-allowed), creature stat dialogs, and the General's Options menu including surrender, run, and spellbook. Along the way we tackle real bugs: wrong palette loading, broken ICN decoding, misaligned sprite rendering order, creature ID mismatches from a scrambled CSV lookup table, disappearing cursors, overlapping music channels, and the AI's persistent tendency to hallucinate portrait sprite paths.
By the end of the session we have a working battle loop with movement range highlighting, animated creature glows, attack direction cursors, and the post-battle summary dialog — with solid forward progress despite the usual two-steps-forward, one-step-back rhythm of AI-assisted game development.
Видео Rebuilding Heroes of Might and Magic 1 [Episode 34]: Battle Screen with Hex Grids, Sprites & Cursors канала The First Hero of Might and Magic
Heroes of Might and Magic Heroes of Might and Magic 1 HOMM1 HOMM heroesofmightandmagic heroesofmight&magic might and magic might&magic mightandmagic reverse engineering retro gaming DOS games olden era game preservation classic strategy games turn based strategy hex analysis hex editing Free Heroes 2 fheroes2 VCMI retro strategy king's bounty 1995 games retro games old school gaming game of the year retro game port HOMM2 HOMM3 Heroes 3 Heroes 2 1995
Комментарии отсутствуют
Информация о видео
12 мая 2026 г. 18:00:06
00:54:24
Другие видео канала

![Rebuilding Heroes of Might and Magic [Episode 46]: Reverse Engineering the Campaign Map Format](https://i.ytimg.com/vi/oGS5ySHQupM/default.jpg)

![Rebuilding Heroes of Might & Magic 1 [Episode 10]: Fixing the Mine Carts & Warlock Scouting Radius](https://i.ytimg.com/vi/zh833pSlu7Y/default.jpg)
![Rebuilding Heroes of Might and Magic 1 [Episode 35]: Making Creatures Fight, Die, and Disappear](https://i.ytimg.com/vi/SB5NlPGhdJU/default.jpg)
![Rebuilding Heroes of Might and Magic [Episode 45]: The Thieves Guild Screen](https://i.ytimg.com/vi/5r4HyS1fwlw/default.jpg)
![Rebuilding Heroes of Might & Magic 1 [Episode 20]: From Silence to Sound - Castle, Terrain SFX](https://i.ytimg.com/vi/FUwi__c6Bjc/default.jpg)
![Rebuilding Heroes of Might and Magic [Episode 39]: Digging for Artifacts and the Aventure Panel](https://i.ytimg.com/vi/hNiAHXQeH08/default.jpg)

![Rebuilding Heroes of Might and Magic [Episode 43]: Shrine of Magic, Mines, Windmills & Faerie Rings](https://i.ytimg.com/vi/9hdw1eu9Rdw/default.jpg)
![Rebuilding Heroes of Might and Magic [Episode 38]: Animating Castle Sprites & Refactoring Dialog Box](https://i.ytimg.com/vi/cku0CKZFEuU/default.jpg)
![Rebuilding Heroes of Might and Magic 1 [Episode 30]: Garrison Troop Transfers and Stack Splitting](https://i.ytimg.com/vi/fild_0pVF8U/default.jpg)
![Rebuilding Heroes of Might and Magic 1 [Episode 27]: Refactoring the Resource System for ICN Loading](https://i.ytimg.com/vi/Q7jjMlsJlaU/default.jpg)
![Rebuilding Heroes of Might and Magic 1 [Episode 6]: Hero Movement Animation and bugs.](https://i.ytimg.com/vi/3aKaeEc7xCw/default.jpg)
![Rebuilding Heroes of Might & Magic 1 [Episode 17]: Let There Be Sound! The ambient sound loops play](https://i.ytimg.com/vi/zejxtvRhXKk/default.jpg)
![Rebuilding Heroes of Might and Magic [Episode 41]: Wiring Up the Battle Screen Spellbook](https://i.ytimg.com/vi/cL_-dqu-nyA/default.jpg)

![Rebuilding Heroes of Might and Magic 1 [Episode 28]: Battle Sprite Reverse Engineering the Format](https://i.ytimg.com/vi/ywozZPXVOK0/default.jpg)
![Rebuilding Heroes of Might and Magic 1 [Episode 37]: Spellbook UI, Spell Filtering & Message Boxes](https://i.ytimg.com/vi/C3CAn-TQusw/default.jpg)

![Rebuilding Heroes of Might and Magic 1 [Episode 3]: Reverse Engineering Starting Hero Locations](https://i.ytimg.com/vi/xPUjQKaHBDI/default.jpg)