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Fun with WebGL 2.0 : 010 : Cubemap (Day & Night Cycle Sky)

In today's lesson we're going to learn how to use 6 textures to build a 3d textures (cube map). This will allow us to use the cube from the previous lesson to build a sky box in our virtual world. As a bonus we're going to load up a day and night cubemap and blend between them to creating the basics of a day and night cycle that can be used in a game.

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Beautiful Sky images by Hitshot
https://forums.epicgames.com/unreal-tournament-2003-2004/ut2004-level-editing-modeling-skinning/108243-my-skies-and-and-cliff-textures-large-images?506748-My-skies-and-and-cliff-textures-(large-images!)=

Learning OpenGL - Cubemaps
https://learnopengl.com/#!Advanced-OpenGL/Cubemaps

Cube Maps: Sky Boxes and Environment Mapping
http://antongerdelan.net/opengl/cubemaps.html

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/

Видео Fun with WebGL 2.0 : 010 : Cubemap (Day & Night Cycle Sky) канала SketchpunkLabs
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22 февраля 2017 г. 18:02:43
00:21:49
Яндекс.Метрика