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.kkrieger — Frame-rate on 2003 PC (Athlon64 3200+ / ATi Radeon 9800XT / Audigy 2 / Windows XP)
REAL HARDWARE CAPTURE IN 4:3 ASPECT RATIO.
Oh hey, it’s that one demoscene game that’s contained in a single 96 kilobyte executable (but eats up a couple of hundred megabytes once executed and loaded into RAM); .kkrieger (.theprodukkt, April 2004)! It’s also another one of those pretty and shiny stencil-shadowed games from the 2003-2005 period that’s filled to the brim with normal mapping (DOT3 bump mapping) and specular highlighting (or mapping?) before it was entirely fashionable.
How does this tiny application run on this not-so-tiny board from late 2003? The video should hopefully speak for itself.
Even though the resolution is detected as being 1024x768 (with no other selectable options) by the capture card and by the application itself, .kkrieger draws graphics to the framebuffer at some sort of letterboxed weirdo resolution (1024x512, reportedly) that accommodated wide-screen displays of the time, supposedly. This is why it looks strangely black-bar cropped at top and bottom. It’s just how the game behaves in its natural habitat, so to speak!
- - SYSTEM SPECIFICATIONS - -
Operating system: Microsoft Windows XP SP3.
Drivers for Radeon 9800 XT: Catalyst 4.4 (around April 7th 2004).
Drivers for Sound Blaster Audigy 2: EAX 4.0 drivers (October 31st 2003, from file sba2_eax4drv_031031.exe).
This footage and audio was captured from the following computer:
- MSI K8T Neo (MS-6702, Ver 1.0) motherboard (manufactured August/September 2003).
- AMD Athlon 64 3200+ processor (manufactured week 33 2003, as marked on heatspreader).
- VIA K8T800 chipset.
- ATi Radeon 9800XT (256 MB) video card (manufactured week 42 2003 according to serial number sticker).
- Creative Labs Sound Blaster Audigy 2 (SB0240) sound card (manufactured in 2002 or 2003, don't remember exactly when).
- 1 GB of DDR SDRAM; Corsair XMS Pro TwinX1024-3200C2PRO (2x512MB, manufactured week 40 2003), clock speed is DDR400 & latency is 2-3-3-6.
The capturing was done with VCS (VisionRGB Capture Scaler) and OBS Studio using a Datapath VisionRGB-E1S PCI-Express capture card plugged into the following system: ASUS Maximus IV Extreme motherboard, Intel Core i7-2600K CPU, 8 GBs DDR3 SDRAM, nVidia GTX 580 video card, Sound Blaster X-Fi Titanium (SB0880) sound card. A DVI cable is connected between the source computer and the Datapath capture card to enable video capturing. Audio capture was done by feeding a 3.5mm stereo jack cable from the sound card of the vintage computer into the line in on the X-Fi Titanium. Resizing/upscaling of the raw original 1024x768 capture to 3072x2304 was done using VirtualDub2.
0:00 - .kkrieger
4:55 - Memory usage (Rivatuner)
#kkrieger #athlon64 #amd #radeon #ati #9800XT #AMD64 #DirectX9 #demoscene #FRAPS #framerate #stresstest #gamecapture #upscaling #datapath #visionrgb #periodcorrect #audigy2 #soundblaster #windowsxp
Видео .kkrieger — Frame-rate on 2003 PC (Athlon64 3200+ / ATi Radeon 9800XT / Audigy 2 / Windows XP) канала Dipshidian
Oh hey, it’s that one demoscene game that’s contained in a single 96 kilobyte executable (but eats up a couple of hundred megabytes once executed and loaded into RAM); .kkrieger (.theprodukkt, April 2004)! It’s also another one of those pretty and shiny stencil-shadowed games from the 2003-2005 period that’s filled to the brim with normal mapping (DOT3 bump mapping) and specular highlighting (or mapping?) before it was entirely fashionable.
How does this tiny application run on this not-so-tiny board from late 2003? The video should hopefully speak for itself.
Even though the resolution is detected as being 1024x768 (with no other selectable options) by the capture card and by the application itself, .kkrieger draws graphics to the framebuffer at some sort of letterboxed weirdo resolution (1024x512, reportedly) that accommodated wide-screen displays of the time, supposedly. This is why it looks strangely black-bar cropped at top and bottom. It’s just how the game behaves in its natural habitat, so to speak!
- - SYSTEM SPECIFICATIONS - -
Operating system: Microsoft Windows XP SP3.
Drivers for Radeon 9800 XT: Catalyst 4.4 (around April 7th 2004).
Drivers for Sound Blaster Audigy 2: EAX 4.0 drivers (October 31st 2003, from file sba2_eax4drv_031031.exe).
This footage and audio was captured from the following computer:
- MSI K8T Neo (MS-6702, Ver 1.0) motherboard (manufactured August/September 2003).
- AMD Athlon 64 3200+ processor (manufactured week 33 2003, as marked on heatspreader).
- VIA K8T800 chipset.
- ATi Radeon 9800XT (256 MB) video card (manufactured week 42 2003 according to serial number sticker).
- Creative Labs Sound Blaster Audigy 2 (SB0240) sound card (manufactured in 2002 or 2003, don't remember exactly when).
- 1 GB of DDR SDRAM; Corsair XMS Pro TwinX1024-3200C2PRO (2x512MB, manufactured week 40 2003), clock speed is DDR400 & latency is 2-3-3-6.
The capturing was done with VCS (VisionRGB Capture Scaler) and OBS Studio using a Datapath VisionRGB-E1S PCI-Express capture card plugged into the following system: ASUS Maximus IV Extreme motherboard, Intel Core i7-2600K CPU, 8 GBs DDR3 SDRAM, nVidia GTX 580 video card, Sound Blaster X-Fi Titanium (SB0880) sound card. A DVI cable is connected between the source computer and the Datapath capture card to enable video capturing. Audio capture was done by feeding a 3.5mm stereo jack cable from the sound card of the vintage computer into the line in on the X-Fi Titanium. Resizing/upscaling of the raw original 1024x768 capture to 3072x2304 was done using VirtualDub2.
0:00 - .kkrieger
4:55 - Memory usage (Rivatuner)
#kkrieger #athlon64 #amd #radeon #ati #9800XT #AMD64 #DirectX9 #demoscene #FRAPS #framerate #stresstest #gamecapture #upscaling #datapath #visionrgb #periodcorrect #audigy2 #soundblaster #windowsxp
Видео .kkrieger — Frame-rate on 2003 PC (Athlon64 3200+ / ATi Radeon 9800XT / Audigy 2 / Windows XP) канала Dipshidian
kkriger the produkkt demoscene 96 kb 2004 game first-person shooter fraps frame-rate benchmark stress test slow-down AMD Athlon 64 2000 MHz 2 GHz 2003 computer retro pc ATi Radeon 9800 XT K8 microarchitecture ATi R300 DirectX 9.0 Sound Blaster Audigy 2 Creative Labs Normal Mapping DOT3 Bump Mapping Specular Highlighting kilobytes tiny executable game competition tech demo
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29 апреля 2026 г. 21:49:16
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