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Understanding The Depth Buffer | ReShade Tutorial

If you use ReShade effects like MXAO, RTGI, Depth of Field blur, or fog shaders, then you might have at some point run into problems with the depth buffer.

A game's depth buffer provides information to ReShade about where each pixel on screen is in relation to its distance from the camera. Being able to intercept and use that information is how depth effects like those listed above are able to work properly.

This video guide will help you understand how the depth buffer works, and show you how to configure it properly so you can use depth effect shaders in your favourite video games.

Text guide on using the depth buffer: https://guides.martysmods.com/reshade/depth
ReShade Basics playlist: https://www.youtube.com/playlist?list=PLxi9SRiyWQ9FJNwDm1t6NbUV_UNlO9ZRD

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00:00 Introduction
00:33 What is the difference between the frame buffer and the depth buffer?
01:06 What is the depth buffer and how does it work?
01:48 Understanding the Generic Depth add-on and Display Depth shader
02:53 Using the Display Depth preview to correctly set up the depth buffer

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Find out more about using our shaders in your own games here:

Website: https://martysmods.com
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GitHub: https://github.com/martymcmodding
iMMERSE: https://github.com/martymcmodding/immerse
METEOR: https://github.com/martymcmodding/meteor
qUINT: https://github.com/martymcmodding/quint
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X: https://x.com/MartysMods

Видео Understanding The Depth Buffer | ReShade Tutorial канала Marty's Mods
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