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Math for Game Programmers: Predictable Projectiles

In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming, how to handle practical variations, and best practices for exposing knobs to designers.

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11 октября 2019 г. 21:29:24
00:21:48
Яндекс.Метрика