Ethiopia and Moksha are insane together! Civ 6 science run? Part 1.
Here is how to get a ton of science early in civ 6. #Civ6 #OneMoreTurn #Civilization
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Ethiopia unique council of ministers bonus provides each city founded on a hill 15% of their faith generation towards science and culture. This is an already great bonus but we can pair that with the voidsingers promotions:
Ancient era - Old God Obelisk - This provides +4 faith (+0.6 science and culture for playing as Ethiopia)
Medieval era - Each city gets gold, culture, and science equal to 20% of their faith per turn rate, this is huge! If we have a +2 holy site, with a temple and shrine that provides an additional +1.2 science, culture, and gold per turn. This bonus gets even higher when you factor in Ethiopia's council of ministers bonus and policy cards which boost faith output!
Industrial era - Now we can create cultist which provide relics. Relics can be put into the old god obelisk and provide even more faith! Things can get out of hand pretty quickly.
Game plan:
Ancient era
- Need a golden age to get monumentality for the classical era
- Found a couple cities
- Get a religion
Build order:
- Holy Site
- Campus
Capital build order:
- Scout
- Monument
- Holy Site
- Settler or defensive unit (buy defensive unit)
- Worker
Governor order:
- Get voidslingers ASAP, since you'll eventually get the other governor promotions
- Go for Magnus, get the provision promotion
- Go for Moksha put everything into getting divine architect to start buying districts in each city
The overall plan relies on getting a golden age in the classical ear to get monumentality in order to buy a lot of settlers in the capital within the capital (which shouldn't loose a population due to Magnus). Then to fall into a dark age in the medieval era in order to use monasticism policy card for 75% science each each city with a holy site!
This method can produce some insane amounts of science fast.
Видео Ethiopia and Moksha are insane together! Civ 6 science run? Part 1. канала Inquisitive Otter
Discord: https://discord.gg/DjbGKzQ
Subscribe here: https://www.youtube.com/c/inquisitiveotter?sub_confirmation=1
Ethiopia unique council of ministers bonus provides each city founded on a hill 15% of their faith generation towards science and culture. This is an already great bonus but we can pair that with the voidsingers promotions:
Ancient era - Old God Obelisk - This provides +4 faith (+0.6 science and culture for playing as Ethiopia)
Medieval era - Each city gets gold, culture, and science equal to 20% of their faith per turn rate, this is huge! If we have a +2 holy site, with a temple and shrine that provides an additional +1.2 science, culture, and gold per turn. This bonus gets even higher when you factor in Ethiopia's council of ministers bonus and policy cards which boost faith output!
Industrial era - Now we can create cultist which provide relics. Relics can be put into the old god obelisk and provide even more faith! Things can get out of hand pretty quickly.
Game plan:
Ancient era
- Need a golden age to get monumentality for the classical era
- Found a couple cities
- Get a religion
Build order:
- Holy Site
- Campus
Capital build order:
- Scout
- Monument
- Holy Site
- Settler or defensive unit (buy defensive unit)
- Worker
Governor order:
- Get voidslingers ASAP, since you'll eventually get the other governor promotions
- Go for Magnus, get the provision promotion
- Go for Moksha put everything into getting divine architect to start buying districts in each city
The overall plan relies on getting a golden age in the classical ear to get monumentality in order to buy a lot of settlers in the capital within the capital (which shouldn't loose a population due to Magnus). Then to fall into a dark age in the medieval era in order to use monasticism policy card for 75% science each each city with a holy site!
This method can produce some insane amounts of science fast.
Видео Ethiopia and Moksha are insane together! Civ 6 science run? Part 1. канала Inquisitive Otter
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