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Use Unreal Geometry for Realistic Sound FX!
In this video, we'll go through the development of a system to play some procedural audio sweeteners like small wood creaks, beetles or other tiny additional details that can play on top of material components!
We'll scan the geometry around us, work out whether we're standing near a particularly detailed mesh that might be able to influence the world around us, and play some elements for it!
To set up footsteps, check out this video;
https://youtu.be/XqLGToCrzMw
To pick up the script for study, check out my website:
www.weaveraudio.com
To learn more about the great Last of Us audio breakdown, check out this TWITTER post;
https://twitter.com/Jessejames34/status/1277361585527197696
Видео Use Unreal Geometry for Realistic Sound FX! канала Weaver Audio
We'll scan the geometry around us, work out whether we're standing near a particularly detailed mesh that might be able to influence the world around us, and play some elements for it!
To set up footsteps, check out this video;
https://youtu.be/XqLGToCrzMw
To pick up the script for study, check out my website:
www.weaveraudio.com
To learn more about the great Last of Us audio breakdown, check out this TWITTER post;
https://twitter.com/Jessejames34/status/1277361585527197696
Видео Use Unreal Geometry for Realistic Sound FX! канала Weaver Audio
UnrealEngine UE4 CPlusPlus GameDevelopment GameAudio AudioProgramming CodingTutorial SoundDesign Programming AudioEngine SoundFX GameDevTutorial UE4Audio UE4C++ UE4Tutorial UnrealEngineTutorial GameDev IndieDev GameDesign SoundEditing GameProgramming CodingBasics VideoGameDevelopment SoundEngine IndieGameDevelopment C++Tutorial C++Audio 3DAudio AudioForGames GamingSounds ProceduralAudio UnrealEngineC++ CodingBeginner GameSound UE4Coding LearnToCode LearnC++ LearnUnrealEngine GameDeveloper
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8 января 2024 г. 21:00:03
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