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How I Optimized My Level Lighting & Started Multiplayer Replication

In this video, I share a quick update on my current multiplayer project in Unreal Engine. I break down the techniques I used to achieve a constant 60+ FPS in every room of the level through careful lighting optimization.

I walk through various debug view modes to show how to keep your project performant, including Light Complexity, Lightmap Density, and Shader Complexity.

📝 In this video:

-Performance Showcase: Achieving consistent 60+ FPS indoors.
-Lighting Optimization: Analysis of Light Complexity and Lightmap Density (Green/Blue zones).
-Shader Complexity: Ensuring efficient rendering with no stationary light overlap.
-Multiplayer WIP: A first look at the replication system including crouch, walk, and jump mechanics.
-I will be posting more updates as I develop the multiplayer features further.

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#UnrealEngine #GameDev #TechArt #UE5 #Multiplayer

Видео How I Optimized My Level Lighting & Started Multiplayer Replication канала Maruf Khan Ornob
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