How to connect to an API using Unreal Engine Blueprints | Use case - Replica Studios | UE 4.27
Hi. I've created a tutorial that will show you step by step how to utilize and connect with an API (programmable interface). In this tutorial we connect with the Replica studios text to speech API and show how you can play an audio file in your project simply by sending a line of text to Replica.
Project files can be found here (pay what you want):
https://www.patreon.com/FracturedFantasy
Replica Studios:
https://replicastudios.com/
Postman API Platform:
https://www.postman.com/
Using the API integration with Metahumans:
https://www.youtube.com/watch?v=SwcQnU8ELqs
0:00 - Intro
1:56 - What is an API?
3:30 - Replica documentation and Postman use case
5:27 - Setting up the API integration in an Unreal Project with plugins
8:44 - Using blueprints & Va Rest to construct an authentication request
24:15 - Using Unreal Engine blueprints to post a speech get request
36:20 - Understanding the response back from an API
42:40 - Coding the voice endpoint from Replica
1:00:43 - Using runtime file downloader to accept the API wav file
1:10:50 - Running the audio in real-time using Audio Analysis Tool
1:15:20 - The Project files, where to get them?
Видео How to connect to an API using Unreal Engine Blueprints | Use case - Replica Studios | UE 4.27 канала Fractured Fantasy
Project files can be found here (pay what you want):
https://www.patreon.com/FracturedFantasy
Replica Studios:
https://replicastudios.com/
Postman API Platform:
https://www.postman.com/
Using the API integration with Metahumans:
https://www.youtube.com/watch?v=SwcQnU8ELqs
0:00 - Intro
1:56 - What is an API?
3:30 - Replica documentation and Postman use case
5:27 - Setting up the API integration in an Unreal Project with plugins
8:44 - Using blueprints & Va Rest to construct an authentication request
24:15 - Using Unreal Engine blueprints to post a speech get request
36:20 - Understanding the response back from an API
42:40 - Coding the voice endpoint from Replica
1:00:43 - Using runtime file downloader to accept the API wav file
1:10:50 - Running the audio in real-time using Audio Analysis Tool
1:15:20 - The Project files, where to get them?
Видео How to connect to an API using Unreal Engine Blueprints | Use case - Replica Studios | UE 4.27 канала Fractured Fantasy
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