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Exploring different options with color quantizing, dithering, and blending!

I've been experimenting a lot with quantizing, dithering, and reblending the original scene.

I've found that OKLCH, while expensive, gives a nicer look because you can quantize the lightness channel, giving bands without degrading colors.

I also messed around with different amounts of dither and different types. I think a small amount of dither, especially Bayer, breaks up the bands and introduces a lo-fi feel without drowning the display in noise.

Reblending is the scene is another way to maintain the original scenes colors while also having a lo-fi feel.

which ones do you like best? I can post more vids.

#buildwithme #solodev #gamedev #indiedev #unity3d

Видео Exploring different options with color quantizing, dithering, and blending! канала Resonant Solutions
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