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Animusic Inspired; "Cylindric Router (Fright Machine)" Music Video

Update: I will be attempting to begin work again on my 3rd music video! Follow my Twitter for more!

Support me on Patreon: https://www.patreon.com/rctforme
Twitter: https://twitter.com/rctforme

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"Dream Sequence (Galactic Academy)" now available!
https://www.youtube.com/watch?v=lDubveHaXFk

Download/stream this and my other songs now on my Bandcamp Page:
https://rctforme.bandcamp.com/

Facebook:
https://www.facebook.com/RCTFORME

Intel/Atari's Make Something Unreal Contest
Best Matinee
3rd Place

(For best viewing, play LOUD, and in fullscreen)

This is a music video to my song "Fright Machine" along the same animation lines as Animusic (except far less professional x.x).

Idea: A lone machine in a damp basement hisses and sparks to keep a dark energy at bay... and almost fails D: spooky!

This video was a labor of love. It took me about 7-9 months altogether to make it, but that's mostly because there were times where I would go weeks (if not months) without going back to touch it and work on it, mostly cause I had no reason to make this other than my own personal satisfaction and ability to say "Holy shit look what I dId!"

The animation was done in UnrealED 3 (same software used to make Unreal Tournament 3 for the un-initiated). The entire video is made up of 5 primary matinee sequences (so I could work on each part of the video one at a time), each primary sequence being between 1 and 1 & 1/2 minutes long. The meshes were premade.(came with the program when I bought UT3), but the room, animations and overall design of the video was programmed entirely by myself (including the spark and smoke emitters, which I programmed myself but used premade particle skins).

I don't know the exact count but I'm sure there is well over 100 individual matinee sequences. Matinee sequences in UnrealED are used to control anything that moves or changes within the level, which goes from the camera and cinematic elements of the video (or level) to all the animated instruments to the emitters and lights turning on and off. Programming most of time-based instruments (drums, lights, sparks) was fairly easy given that the program's timeline function worked straight down to the millisecond and I just had to match up the timing to the actual timing of the music itself (if drums come in at 33.564 seconds, I start the drum animation at 33.564 seconds, give or take however much time it takes them to actually hit).

I worked really hard on this and I didn't receive any outside help save for a lot... A LOT of stuff I had to research for myself (how to turn emitters on/off, how to make lights dynamic and cast moving shadows, etc). Special thanks to 3DBuzz's UED3 tutorial videos which helped me a lot in learning the editor itself and the matinee programming.

Due to recording and editing issues, there are still parts where instruments are out of time by a frame or two, mostly due to the fact that when I exported it out of Adobe Premier, it would un-synchronize with the preview version and the time line. I attempted to edit some of the parts, but I gave up since I could never get a solid result.

To download the song, visit http://www.soundclick.com/bands/default.cfm?bandID=95378&content=music (downloads require a free account, streaming does not).

Видео Animusic Inspired; "Cylindric Router (Fright Machine)" Music Video канала RCTFORME
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24 июля 2009 г. 5:07:10
00:07:20
Яндекс.Метрика